GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Virtual Interactive Technologies Corp (OTCPK:VRVR) » Definitions » ROA %

Virtual Interactive Technologies (Virtual Interactive Technologies) ROA % : -595.88% (As of Sep. 2023)


View and export this data going back to 2014. Start your Free Trial

What is Virtual Interactive Technologies ROA %?

ROA % is calculated as Net Income divided by its average Total Assets over a certain period of time. Virtual Interactive Technologies's annualized Net Income for the quarter that ended in Sep. 2023 was $-0.72 Mil. Virtual Interactive Technologies's average Total Assets over the quarter that ended in Sep. 2023 was $0.12 Mil. Therefore, Virtual Interactive Technologies's annualized ROA % for the quarter that ended in Sep. 2023 was -595.88%.

The historical rank and industry rank for Virtual Interactive Technologies's ROA % or its related term are showing as below:

VRVR' s ROA % Range Over the Past 10 Years
Min: -1233.33   Med: -190.09   Max: -3.4
Current: -241.64

During the past 12 years, Virtual Interactive Technologies's highest ROA % was -3.40%. The lowest was -1233.33%. And the median was -190.09%.

VRVR's ROA % is ranked worse than
97.31% of 594 companies
in the Interactive Media industry
Industry Median: -1.565 vs VRVR: -241.64

Virtual Interactive Technologies ROA % Historical Data

The historical data trend for Virtual Interactive Technologies's ROA % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Virtual Interactive Technologies ROA % Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
ROA %
Get a 7-Day Free Trial Premium Member Only Premium Member Only -405.15 -3.40 -34.42 -130.45 -249.73

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
ROA % Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -168.80 -168.86 -194.45 -485.56 -595.88

Competitive Comparison of Virtual Interactive Technologies's ROA %

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's ROA %, along with its competitors' market caps and ROA % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's ROA % Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's ROA % distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's ROA % falls into.



Virtual Interactive Technologies ROA % Calculation

Virtual Interactive Technologies's annualized ROA % for the fiscal year that ended in Sep. 2023 is calculated as:

ROA %=Net Income (A: Sep. 2023 )/( (Total Assets (A: Sep. 2022 )+Total Assets (A: Sep. 2023 ))/ count )
=-2.817/( (2.128+0.128)/ 2 )
=-2.817/1.128
=-249.73 %

Virtual Interactive Technologies's annualized ROA % for the quarter that ended in Sep. 2023 is calculated as:

ROA %=Net Income (Q: Sep. 2023 )/( (Total Assets (Q: Jun. 2023 )+Total Assets (Q: Sep. 2023 ))/ count )
=-0.724/( (0.115+0.128)/ 2 )
=-0.724/0.1215
=-595.88 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual ROA %, the net income of the last fiscal year and the average total assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Sep. 2023) net income data. ROA % is displayed in the 30-year financial page.


Virtual Interactive Technologies  (OTCPK:VRVR) ROA % Explanation

ROA % measures the rate of return on the total assets (shareholder equity plus liabilities). It measures a firm's efficiency at generating profits from shareholders' equity plus its liabilities. ROA % shows how well a company uses what it has to generate earnings. ROA %s can vary drastically across industries. Therefore, ROA % should not be used to compare companies in different industries. For retailers, a ROA % of higher than 5% is expected. For example, Wal-Mart (WMT) has a ROA % of about 8% as of 2012. For banks, ROA % is close to their interest spread. A bank’s ROA % is typically well under 2%.

Similar to ROE, ROA % is affected by profit margins and asset turnover. This can be seen from the Du Pont Formula:

ROA %(Q: Sep. 2023 )
=Net Income/Total Assets
=-0.724/0.1215
=(Net Income / Revenue)*(Revenue / Total Assets)
=(-0.724 / 0.168)*(0.168 / 0.1215)
=Net Margin %*Asset Turnover
=-430.95 %*1.3827
=-595.88 %

Note: The Net Income data used here is four times the quarterly (Sep. 2023) net income data. The Revenue data used here is four times the quarterly (Sep. 2023) revenue data.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Like ROE, ROA % is calculated with only 12 months data. Fluctuations in the company's earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. ROA % can be affected by events such as stock buyback or issuance, and by goodwill, a company's tax rate and its interest payment. ROA % may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high ROA % may indicate vulnerability in the durability of the competitive advantage.

E.g. Raising $43b to take on KO is impossible, but $1.7b to take on Moody's is. Although Moody's ROA % and underlying economics is far superior to Coca Cola, the durability is far weaker because of lower entry cost.


Virtual Interactive Technologies ROA % Related Terms

Thank you for viewing the detailed overview of Virtual Interactive Technologies's ROA % provided by GuruFocus.com. Please click on the following links to see related term pages.


Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.