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Virtual Interactive Technologies (Virtual Interactive Technologies) 3-Year EPS without NRI Growth Rate : -195.70% (As of Sep. 2023)


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What is Virtual Interactive Technologies 3-Year EPS without NRI Growth Rate?

Virtual Interactive Technologies's EPS without NRI for the three months ended in Sep. 2023 was $-0.02.

During the past 3 years, the average EPS without NRI Growth Rate was -195.70% per year. During the past 5 years, the average EPS without NRI Growth Rate was 12.50% per year. During the past 10 years, the average EPS without NRI Growth Rate was 7.50% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the average EPS without NRI growth rate.

During the past 12 years, the highest 3-Year average EPS without NRI Growth Rate of Virtual Interactive Technologies was 59.80% per year. The lowest was -195.70% per year. And the median was 33.10% per year.


Competitive Comparison of Virtual Interactive Technologies's 3-Year EPS without NRI Growth Rate

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's 3-Year EPS without NRI Growth Rate, along with its competitors' market caps and 3-Year EPS without NRI Growth Rate data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's 3-Year EPS without NRI Growth Rate Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's 3-Year EPS without NRI Growth Rate distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's 3-Year EPS without NRI Growth Rate falls into.



Virtual Interactive Technologies 3-Year EPS without NRI Growth Rate Calculation

This is the 3-year average growth rate of EPS without NRI. The growth rate is calculated using exponential compounding based on the latest four year annual data.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the average EPS without NRI growth rate.


Virtual Interactive Technologies  (OTCPK:VRVR) 3-Year EPS without NRI Growth Rate Explanation

EPS without NRI is the amount of earnings without non-recurring items per outstanding share of the company's stock.

Earnings Per Share (EPS) is the single most important variable used by Wall Street in determining the earnings power of a company. But investors need to be aware that Earnings per Share can be easily manipulated by adjusting depreciation and amortization rate or non-recurring items. That's why GuruFocus lists Earnings per share without Non-Recurring Items, which better reflects the company's underlying performance.


Virtual Interactive Technologies 3-Year EPS without NRI Growth Rate Related Terms

Thank you for viewing the detailed overview of Virtual Interactive Technologies's 3-Year EPS without NRI Growth Rate provided by GuruFocus.com. Please click on the following links to see related term pages.


Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.