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Virtual Interactive Technologies (Virtual Interactive Technologies) EV-to-FCF : -15.31 (As of May. 11, 2024)


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What is Virtual Interactive Technologies EV-to-FCF?

EV-to-FCF is calculated as enterprise value divided by its free cash flow. As of today, Virtual Interactive Technologies's Enterprise Value is $3.00 Mil. Virtual Interactive Technologies's Free Cash Flow for the trailing twelve months (TTM) ended in Sep. 2023 was $-0.20 Mil. Therefore, Virtual Interactive Technologies's EV-to-FCF for today is -15.31.

The historical rank and industry rank for Virtual Interactive Technologies's EV-to-FCF or its related term are showing as below:

VRVR' s EV-to-FCF Range Over the Past 10 Years
Min: -1487.1   Med: -25.35   Max: 4547.85
Current: -15.31

During the past 12 years, the highest EV-to-FCF of Virtual Interactive Technologies was 4547.85. The lowest was -1487.10. And the median was -25.35.

VRVR's EV-to-FCF is ranked worse than
100% of 318 companies
in the Interactive Media industry
Industry Median: 13.54 vs VRVR: -15.31

EV-to-FCF is a valuation multiple that allows analysts and investors to compare stocks, preferably in the same sector or industry. This important multiple is often used in conjunction with, or as an alternative to, the PE Ratio to determine the fair market value of a company.

As of today (2024-05-11), Virtual Interactive Technologies's stock price is $0.22. Virtual Interactive Technologies's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Sep. 2023 was $-0.340. Therefore, Virtual Interactive Technologies's PE Ratio for today is At Loss.


Virtual Interactive Technologies EV-to-FCF Historical Data

The historical data trend for Virtual Interactive Technologies's EV-to-FCF can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Virtual Interactive Technologies EV-to-FCF Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
EV-to-FCF
Get a 7-Day Free Trial Premium Member Only Premium Member Only -17.04 506.08 3,575.54 -39.46 -27.51

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
EV-to-FCF Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -39.46 -30.57 -23.31 -55.31 -27.51

Competitive Comparison of Virtual Interactive Technologies's EV-to-FCF

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's EV-to-FCF, along with its competitors' market caps and EV-to-FCF data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's EV-to-FCF Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's EV-to-FCF distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's EV-to-FCF falls into.



Virtual Interactive Technologies EV-to-FCF Calculation

Virtual Interactive Technologies's EV-to-FCF for today is calculated as:

EV-to-FCF=Enterprise Value (Today)/Free Cash Flow (TTM)
=3.000/-0.196
=-15.31

Virtual Interactive Technologies's current Enterprise Value is $3.00 Mil.
Virtual Interactive Technologies's Free Cash Flow for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.20 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies  (OTCPK:VRVR) EV-to-FCF Explanation

EV-to-FCF is a valuation multiple that allows analysts and investors to compare stocks, preferably in the same sector or industry. This important multiple is often used in conjunction with, or as an alternative to, the PE Ratio to determine the fair market value of a company.

Virtual Interactive Technologies's PE Ratio for today is calculated as:

PE Ratio=Share Price (Today)/Earnings per Share (Diluted) (TTM)
=0.22/-0.340
=At Loss

Virtual Interactive Technologies's share price for today is $0.22.
Virtual Interactive Technologies's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.340.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Enterprise Value is used because it is a more complete measure in reflecting how much an investor pays when buying a company. Free Cash Flow is an important financial metric because it represents the actual amount of cash at a company's disposal. Companies with a low EV-to-FCF ratio, combined with a strong balance sheet are generally considered as undervalued.


Virtual Interactive Technologies EV-to-FCF Related Terms

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Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.