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Virtual Interactive Technologies (Virtual Interactive Technologies) Price-to-Owner-Earnings : (As of May. 23, 2024)


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What is Virtual Interactive Technologies Price-to-Owner-Earnings?

As of today (2024-05-23), Virtual Interactive Technologies's share price is $0.22. Virtual Interactive Technologies does not have enough data to calculate Owner Earnings per Share (TTM), so as pPrice-to-Owner-Earnings.


The historical rank and industry rank for Virtual Interactive Technologies's Price-to-Owner-Earnings or its related term are showing as below:

During the past 12 years, the highest Price-to-Owner-Earnings of Virtual Interactive Technologies was 833.33. The lowest was 250.00. And the median was 437.50.


VRVR's Price-to-Owner-Earnings is not ranked *
in the Interactive Media industry.
Industry Median: 17.48
* Ranked among companies with meaningful Price-to-Owner-Earnings only.

As of today (2024-05-23), Virtual Interactive Technologies's share price is $0.22. Virtual Interactive Technologies's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Sep. 2023 was $-0.34. Therefore, Virtual Interactive Technologies's PE Ratio for today is At Loss.

As of today (2024-05-23), Virtual Interactive Technologies's share price is $0.22. Virtual Interactive Technologies's EPS without NRI for the trailing twelve months (TTM) ended in was $-0.34. Therefore, Virtual Interactive Technologies's PE Ratio without NRI for today is At Loss.

During the past 12 years, Virtual Interactive Technologies's highest PE Ratio without NRI was 458.33. The lowest was 0.00. And the median was 458.33.


Virtual Interactive Technologies Price-to-Owner-Earnings Historical Data

The historical data trend for Virtual Interactive Technologies's Price-to-Owner-Earnings can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Virtual Interactive Technologies Price-to-Owner-Earnings Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Price-to-Owner-Earnings
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Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Price-to-Owner-Earnings Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - - - - -

Competitive Comparison of Virtual Interactive Technologies's Price-to-Owner-Earnings

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Price-to-Owner-Earnings, along with its competitors' market caps and Price-to-Owner-Earnings data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's Price-to-Owner-Earnings Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Price-to-Owner-Earnings distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Price-to-Owner-Earnings falls into.



Virtual Interactive Technologies Price-to-Owner-Earnings Calculation

In 1986 Berkshire Hathaway Shareholder Letter, Warren Buffett defined owner earnings as follows:

"These represent (a) reported earnings plus (b) depreciation, depletion, amortization, and certain other non-cash charges...less (c) the average annual amount of capitalized expenditures for plant and equipment, etc. that the business requires to fully maintain its long-term competitive position and its unit volume. (If the business requires additional working capital to maintain its competitive position and unit volume, the increment also should be included in (c))...Our owner-earnings equation does not yield the deceptively precise figures provided by GAAP, since (c) must be a guess - and one sometimes very difficult to make. Despite this problem, we consider the owner earnings figure, not the GAAP figure, to be the relevant item for valuation purposes - both for investors in buying stocks and for managers in buying entire businesses...All of this points up the absurdity of the 'cash flow' numbers that are often set forth in Wall Street reports. These numbers routinely include (a) plus (b) - but do not subtract (c)."

Virtual Interactive Technologies's Price-to-Owner-Earnings for today is calculated as

Price-to-Owner-Earnings=Share Price/Owner Earnings per Share (TTM)
=0.22/-0.07
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies  (OTCPK:VRVR) Price-to-Owner-Earnings Explanation

For how to get Owner Earnings per Share (TTM), please click.


Virtual Interactive Technologies Price-to-Owner-Earnings Related Terms

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Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.