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Virtual Interactive Technologies (Virtual Interactive Technologies) Cyclically Adjusted PB Ratio : (As of May. 24, 2024)


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What is Virtual Interactive Technologies Cyclically Adjusted PB Ratio?

Shiller PE for Stocks: The True Measure of Stock Valuation


Virtual Interactive Technologies Cyclically Adjusted PB Ratio Historical Data

The historical data trend for Virtual Interactive Technologies's Cyclically Adjusted PB Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Virtual Interactive Technologies Cyclically Adjusted PB Ratio Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Cyclically Adjusted PB Ratio
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Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
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Competitive Comparison of Virtual Interactive Technologies's Cyclically Adjusted PB Ratio

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Cyclically Adjusted PB Ratio, along with its competitors' market caps and Cyclically Adjusted PB Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's Cyclically Adjusted PB Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Cyclically Adjusted PB Ratio distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Cyclically Adjusted PB Ratio falls into.



Virtual Interactive Technologies Cyclically Adjusted PB Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PB Ratio takes the Book Value per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/B calculation. Because it considers this 10-year average, it's often referred to as the CAPB Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PB Ratio.

Virtual Interactive Technologies's Cyclically Adjusted Book per Share for the quarter that ended in Sep. 2023 is calculated as:

For example, Virtual Interactive Technologies's adjusted Book Value per Share data for the three months ended in Sep. 2023 was:

Adj_Book=Book Value per Share/CPI of Sep. 2023 (Change)*Current CPI (Sep. 2023)
=-0.187/129.8595*129.8595
=-0.187

Current CPI (Sep. 2023) = 129.8595.

Virtual Interactive Technologies Quarterly Data

Book Value per Share CPI Adj_Book
201302 0.000 97.953 0.000
201305 0.000 98.282 0.000
201308 0.000 98.675 0.000
201311 -0.419 98.334 -0.553
201402 -0.413 99.057 -0.541
201405 -0.077 100.373 -0.100
201408 -0.116 100.352 -0.150
201411 -0.206 99.635 -0.268
201511 -0.355 100.135 -0.460
201602 0.000 100.040 0.000
201605 0.000 101.355 0.000
201608 0.000 101.617 0.000
201611 -0.046 101.829 -0.059
201702 -0.072 102.779 -0.091
201705 -0.082 103.256 -0.103
201708 -0.098 103.587 -0.123
201711 -0.164 104.072 -0.205
201802 -0.198 105.052 -0.245
201805 -0.217 106.148 -0.265
201808 -0.139 106.383 -0.170
201811 0.157 106.338 0.192
201902 0.006 106.649 0.007
201905 -0.046 108.048 -0.055
201908 -0.035 108.245 -0.042
201912 -2.083 108.420 -2.495
202003 -0.113 108.902 -0.135
202006 -0.119 108.767 -0.142
202009 -0.097 109.815 -0.115
202012 -0.105 109.897 -0.124
202103 -0.105 111.754 -0.122
202106 -0.108 114.631 -0.122
202109 -0.088 115.734 -0.099
202112 -0.116 117.630 -0.128
202203 -0.115 121.301 -0.123
202206 -0.123 125.017 -0.128
202209 0.101 125.227 0.105
202212 0.073 125.222 0.076
202303 -0.029 127.348 -0.030
202306 -0.193 128.729 -0.195
202309 -0.187 129.860 -0.187

Add all the adjusted book value per share together and divide the count will get our Cyclically Adjusted Book per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Virtual Interactive Technologies  (OTCPK:VRVR) Cyclically Adjusted PB Ratio Explanation

Compared with the regular PB Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PB Ratio smoothed out the fluctuations of book value during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PB Ratio should give similar results to regular PB Ratio.


Virtual Interactive Technologies Cyclically Adjusted PB Ratio Related Terms

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Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.