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Virtual Interactive Technologies (Virtual Interactive Technologies) Liabilities-to-Assets : 13.05 (As of Sep. 2023)


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What is Virtual Interactive Technologies Liabilities-to-Assets?

Liabilities-to-Assets is a solvency ratio indicating how much of the company’s assets are made of liabilities, calculated as total liabilities divided by total asset. Virtual Interactive Technologies's Total Liabilities for the quarter that ended in Sep. 2023 was $1.67 Mil. Virtual Interactive Technologies's Total Assets for the quarter that ended in Sep. 2023 was $0.13 Mil. Therefore, Virtual Interactive Technologies's Liabilities-to-Assets Ratio for the quarter that ended in Sep. 2023 was 13.05.


Virtual Interactive Technologies Liabilities-to-Assets Historical Data

The historical data trend for Virtual Interactive Technologies's Liabilities-to-Assets can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Virtual Interactive Technologies Liabilities-to-Assets Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Liabilities-to-Assets
Get a 7-Day Free Trial Premium Member Only Premium Member Only 2.93 3.79 2.46 0.62 13.05

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Liabilities-to-Assets Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.62 0.71 1.17 14.65 13.05

Competitive Comparison of Virtual Interactive Technologies's Liabilities-to-Assets

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Liabilities-to-Assets, along with its competitors' market caps and Liabilities-to-Assets data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's Liabilities-to-Assets Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Liabilities-to-Assets distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Liabilities-to-Assets falls into.



Virtual Interactive Technologies Liabilities-to-Assets Calculation

Liabilities-to-Assets ratio measures the portion of the total liabilities to the total asset. It indicates the leverage of the company, and the amount of debt the company uses in its operation.

Liabilities-to-Assets ratio is calculated by dividing total liabilities by total asset.

Virtual Interactive Technologies's Liabilities-to-Assets Ratio for the fiscal year that ended in Sep. 2023 is calculated as:

Liabilities-to-Assets (A: Sep. 2023 )=Total Liabilities/Total Assets
=1.67/0.128
=13.05

Virtual Interactive Technologies's Liabilities-to-Assets Ratio for the quarter that ended in Sep. 2023 is calculated as

Liabilities-to-Assets (Q: Sep. 2023 )=Total Liabilities/Total Assets
=1.67/0.128
=13.05

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies  (OTCPK:VRVR) Liabilities-to-Assets Explanation

Liabilities-to-Assets is a solvency ratio indicating how much of the company’s assets are made of liabilities. It can vary greatly across different industries, as they have different capital structure. A high Liabilities-to-Assets ratio (more leveraged) suggests that the company might have potential solvency problems, or even a signal of financial distress. Conversely, a low Liabilities-to-Assets ratio usually indicates a healthy financial situation. However, it may also suggest that the company is not expanding or not making good use of debt.


Virtual Interactive Technologies Liabilities-to-Assets Related Terms

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Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.