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Virtual Interactive Technologies (Virtual Interactive Technologies) Cyclically Adjusted PS Ratio : 7.33 (As of May. 24, 2024)


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What is Virtual Interactive Technologies Cyclically Adjusted PS Ratio?

As of today (2024-05-24), Virtual Interactive Technologies's current share price is $0.22. Virtual Interactive Technologies's Cyclically Adjusted Revenue per Share for the quarter that ended in Sep. 2023 was $0.03. Virtual Interactive Technologies's Cyclically Adjusted PS Ratio for today is 7.33.

The historical rank and industry rank for Virtual Interactive Technologies's Cyclically Adjusted PS Ratio or its related term are showing as below:

VRVR' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 7.33   Med: 12   Max: 18
Current: 7.75

During the past years, Virtual Interactive Technologies's highest Cyclically Adjusted PS Ratio was 18.00. The lowest was 7.33. And the median was 12.00.

VRVR's Cyclically Adjusted PS Ratio is ranked worse than
90% of 300 companies
in the Interactive Media industry
Industry Median: 1.54 vs VRVR: 7.75

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Virtual Interactive Technologies's adjusted revenue per share data for the three months ended in Sep. 2023 was $0.005. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is $0.03 for the trailing ten years ended in Sep. 2023.

Shiller PE for Stocks: The True Measure of Stock Valuation


Virtual Interactive Technologies Cyclically Adjusted PS Ratio Historical Data

The historical data trend for Virtual Interactive Technologies's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Virtual Interactive Technologies Cyclically Adjusted PS Ratio Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only - - - - 17.96

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - - - 14.63 17.96

Competitive Comparison of Virtual Interactive Technologies's Cyclically Adjusted PS Ratio

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Cyclically Adjusted PS Ratio falls into.



Virtual Interactive Technologies Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Virtual Interactive Technologies's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=0.22/0.03
=7.33

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Virtual Interactive Technologies's Cyclically Adjusted Revenue per Share for the quarter that ended in Sep. 2023 is calculated as:

For example, Virtual Interactive Technologies's adjusted Revenue per Share data for the three months ended in Sep. 2023 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Sep. 2023 (Change)*Current CPI (Sep. 2023)
=0.005/129.8595*129.8595
=0.005

Current CPI (Sep. 2023) = 129.8595.

Virtual Interactive Technologies Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201302 0.000 97.953 0.000
201305 0.000 98.282 0.000
201308 0.000 98.675 0.000
201311 0.000 98.334 0.000
201402 0.000 99.057 0.000
201405 0.000 100.373 0.000
201408 0.000 100.352 0.000
201411 0.000 99.635 0.000
201511 0.000 100.135 0.000
201602 0.000 100.040 0.000
201605 0.000 101.355 0.000
201608 0.000 101.617 0.000
201611 0.000 101.829 0.000
201702 0.000 102.779 0.000
201705 0.000 103.256 0.000
201708 0.000 103.587 0.000
201711 0.000 104.072 0.000
201802 0.000 105.052 0.000
201805 0.000 106.148 0.000
201808 0.000 106.383 0.000
201811 0.000 106.338 0.000
201902 0.000 106.649 0.000
201905 0.000 108.048 0.000
201908 0.000 108.245 0.000
201912 0.004 108.420 0.005
202003 0.008 108.902 0.010
202006 0.005 108.767 0.006
202009 0.021 109.815 0.025
202012 0.005 109.897 0.006
202103 0.008 111.754 0.009
202106 0.005 114.631 0.006
202109 0.011 115.734 0.012
202112 0.003 117.630 0.003
202203 0.004 121.301 0.004
202206 0.003 125.017 0.003
202209 0.009 125.227 0.009
202212 0.002 125.222 0.002
202303 0.004 127.348 0.004
202306 0.004 128.729 0.004
202309 0.005 129.860 0.005

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Virtual Interactive Technologies  (OTCPK:VRVR) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Virtual Interactive Technologies Cyclically Adjusted PS Ratio Related Terms

Thank you for viewing the detailed overview of Virtual Interactive Technologies's Cyclically Adjusted PS Ratio provided by GuruFocus.com. Please click on the following links to see related term pages.


Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.