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Virtual Interactive Technologies (Virtual Interactive Technologies) Debt-to-Revenue : 7.27 (As of Sep. 2023)


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What is Virtual Interactive Technologies Debt-to-Revenue?

Debt-to-Revenue measures a company's ability to pay off its debt.

Virtual Interactive Technologies's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Sep. 2023 was $1.21 Mil. Virtual Interactive Technologies's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Sep. 2023 was $0.01 Mil. Virtual Interactive Technologies's annualized Revenue for the quarter that ended in Sep. 2023 was $0.17 Mil. Virtual Interactive Technologies's annualized Debt-to-Revenue for the quarter that ended in Sep. 2023 was 7.27.


Virtual Interactive Technologies Debt-to-Revenue Historical Data

The historical data trend for Virtual Interactive Technologies's Debt-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Virtual Interactive Technologies Debt-to-Revenue Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Debt-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 2.59 2.93 3.98 6.99 9.39

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Debt-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 3.52 14.09 9.25 8.72 7.27

Competitive Comparison of Virtual Interactive Technologies's Debt-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Debt-to-Revenue, along with its competitors' market caps and Debt-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's Debt-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Debt-to-Revenue distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Debt-to-Revenue falls into.



Virtual Interactive Technologies Debt-to-Revenue Calculation

Debt-to-Revenue measures a company's ability to pay off its debt.

Virtual Interactive Technologies's Debt-to-Revenue for the fiscal year that ended in Sep. 2023 is calculated as

Debt-to-Revenue=Total Debt / Revenue
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / Revenue
=(1.211 + 0.01) / 0.13
=9.39

Virtual Interactive Technologies's annualized Debt-to-Revenue for the quarter that ended in Sep. 2023 is calculated as

Debt-to-Revenue=Total Debt / Revenue
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / Revenue
=(1.211 + 0.01) / 0.168
=7.27

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Debt-to-Revenue, the Revenue of the last fiscal year is used. In calculating the annualized quarterly data, the Revenue data used here is four times the quarterly (Sep. 2023) Revenue data.


Virtual Interactive Technologies Debt-to-Revenue Related Terms

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Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.