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Virtual Interactive Technologies (Virtual Interactive Technologies) E10 : $-0.31 (As of Sep. 2023)


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What is Virtual Interactive Technologies E10?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years.

Virtual Interactive Technologies's adjusted earnings per share data for the three months ended in Sep. 2023 was $-0.020. Add all the adjusted EPS for the past 10 years together and divide 10 will get our e10, which is $-0.31 for the trailing ten years ended in Sep. 2023.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the E10 growth rate using E10 data.

As of today (2024-05-23), Virtual Interactive Technologies's current stock price is $0.22. Virtual Interactive Technologies's E10 for the quarter that ended in Sep. 2023 was $-0.31. Virtual Interactive Technologies's Shiller PE Ratio of today is .


Virtual Interactive Technologies E10 Historical Data

The historical data trend for Virtual Interactive Technologies's E10 can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Virtual Interactive Technologies E10 Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
E10
Get a 7-Day Free Trial Premium Member Only Premium Member Only - - - - -0.31

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
E10 Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - - - -0.35 -0.31

Competitive Comparison of Virtual Interactive Technologies's E10

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Shiller PE Ratio, along with its competitors' market caps and Shiller PE Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's Shiller PE Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Shiller PE Ratio distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Shiller PE Ratio falls into.



Virtual Interactive Technologies E10 Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. When we calculate the today's Shiller P/E ratio of a stock, we use today's price divided by E10.

What is E10? How do we calculate E10?

E10 is the average of the inflation adjusted earnings of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the E10 of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the earnings from 2001 through 2010.

We adjusted the earnings of 2001 earnings data with the total inflation from 2001 through 2010 to the equivalent earnings in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart earned $1 a share in 2001, then the 2001's equivalent earnings in 2010 is $1.4 a share. If Wal-Mart earns $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 earnings in 2010 is $1.35. So on and so forth, you get the equivalent earnings of past 10 years. Then you add them together and divided the sum by 10 to get E10.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Virtual Interactive Technologies's adjusted earnings per share data for the three months ended in Sep. 2023 was:

Adj_EPS= Earnings per Share (Diluted) /CPI of Sep. 2023 (Change)*Current CPI (Sep. 2023)
=-0.02/129.8595*129.8595
=-0.020

Current CPI (Sep. 2023) = 129.8595.

Virtual Interactive Technologies Quarterly Data

per share eps CPI Adj_EPS
201302 0.000 97.953 0.000
201305 -0.200 98.282 -0.264
201308 -0.200 98.675 -0.263
201311 -0.200 98.334 -0.264
201402 -0.200 99.057 -0.262
201405 -0.058 100.373 -0.075
201408 -0.040 100.352 -0.052
201411 0.000 99.635 0.000
201511 -0.010 100.135 -0.013
201602 -0.006 100.040 -0.008
201605 -0.008 101.355 -0.010
201608 -0.064 101.617 -0.082
201611 -0.118 101.829 -0.150
201702 -0.026 102.779 -0.033
201705 -0.013 103.256 -0.016
201708 -0.012 103.587 -0.015
201711 -0.149 104.072 -0.186
201802 -0.037 105.052 -0.046
201805 -0.016 106.148 -0.020
201808 -0.098 106.383 -0.120
201811 0.000 106.338 0.000
201902 -0.200 106.649 -0.244
201905 -0.054 108.048 -0.065
201908 -0.046 108.245 -0.055
201912 -0.003 108.420 -0.004
202003 -0.010 108.902 -0.012
202006 -0.010 108.767 -0.012
202009 0.019 109.815 0.022
202012 -0.010 109.897 -0.012
202103 0.001 111.754 0.001
202106 -0.004 114.631 -0.005
202109 -0.010 115.734 -0.011
202112 -0.040 117.630 -0.044
202203 -0.030 121.301 -0.032
202206 -0.060 125.017 -0.062
202209 -0.070 125.227 -0.073
202212 -0.110 125.222 -0.114
202303 -0.100 127.348 -0.102
202306 -0.110 128.729 -0.111
202309 -0.020 129.860 -0.020

Add all the adjusted EPS together and divide 10 will get our e10.


Virtual Interactive Technologies  (OTCPK:VRVR) E10 Explanation

If a company grows much fast than inflation, E10 may underestimate the company's earnings power. Shiller PE Ratio can seem to be too high even the actual P/E is low.

For the Shiller P/E, the earnings of the past 10 years are inflation-adjusted and averaged. The result is used for P/E calculation. Since it looks at the average over the last 10 years, the Shiller P/E is also called PE10.

The Shiller P/E was first used by professor Robert Shiller to measure the valuation of the overall market. The same calculation is applied here to individual companies.


Be Aware

Shiller PE Ratio works better for cyclical companies. It gives you a better idea on the company's real earnings power.


Virtual Interactive Technologies E10 Related Terms

Thank you for viewing the detailed overview of Virtual Interactive Technologies's E10 provided by GuruFocus.com. Please click on the following links to see related term pages.


Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.