GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Virtual Interactive Technologies Corp (OTCPK:VRVR) » Definitions » Piotroski F-Score

Virtual Interactive Technologies (Virtual Interactive Technologies) Piotroski F-Score : 3 (As of May. 11, 2024)


View and export this data going back to 2014. Start your Free Trial

What is Virtual Interactive Technologies Piotroski F-Score?

Warning Sign:

Piotroski F-Score of 3 is low, which usually implies poor business operation.

The zones of discrimination were as such:

Good or high score = 7, 8, 9
Bad or low score = 0, 1, 2, 3

Virtual Interactive Technologies has an F-score of 3. It is a bad or low score, which usually implies poor business operation.

The historical rank and industry rank for Virtual Interactive Technologies's Piotroski F-Score or its related term are showing as below:

VRVR' s Piotroski F-Score Range Over the Past 10 Years
Min: 1   Med: 3   Max: 6
Current: 3

During the past 12 years, the highest Piotroski F-Score of Virtual Interactive Technologies was 6. The lowest was 1. And the median was 3.


Virtual Interactive Technologies Piotroski F-Score Historical Data

The historical data trend for Virtual Interactive Technologies's Piotroski F-Score can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Virtual Interactive Technologies Piotroski F-Score Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Piotroski F-Score
Get a 7-Day Free Trial Premium Member Only Premium Member Only 4.00 6.00 3.00 2.00 3.00

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Piotroski F-Score Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 2.00 2.00 3.00 2.00 3.00

Competitive Comparison of Virtual Interactive Technologies's Piotroski F-Score

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Piotroski F-Score, along with its competitors' market caps and Piotroski F-Score data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's Piotroski F-Score Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Piotroski F-Score distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Piotroski F-Score falls into.


How is the Piotroski F-Score calculated?

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

This Year (Sep23) TTM:Last Year (Sep22) TTM:
Net Income was -0.888 + -0.841 + -0.908 + -0.181 = $-2.82 Mil.
Cash Flow from Operations was -0.028 + -0.006 + -0.001 + -0.161 = $-0.20 Mil.
Revenue was 0.02 + 0.033 + 0.035 + 0.042 = $0.13 Mil.
Gross Profit was 0.02 + 0.033 + 0.035 + 0.042 = $0.13 Mil.
Average Total Assets from the begining of this year (Sep22)
to the end of this year (Sep23) was
(2.128 + 2.079 + 1.381 + 0.115 + 0.128) / 5 = $1.1662 Mil.
Total Assets at the begining of this year (Sep22) was $2.13 Mil.
Long-Term Debt & Capital Lease Obligation was $0.01 Mil.
Total Current Assets was $0.13 Mil.
Total Current Liabilities was $1.66 Mil.
Net Income was -0.294 + -0.204 + -0.667 + -0.491 = $-1.66 Mil.

Revenue was 0.022 + 0.03 + 0.021 + 0.072 = $0.15 Mil.
Gross Profit was 0.022 + 0.03 + 0.021 + 0.072 = $0.15 Mil.
Average Total Assets from the begining of last year (Sep21)
to the end of last year (Sep22) was
(0.411 + 0.324 + 0.18 + 0.199 + 2.128) / 5 = $0.6484 Mil.
Total Assets at the begining of last year (Sep21) was $0.41 Mil.
Long-Term Debt & Capital Lease Obligation was $0.01 Mil.
Total Current Assets was $2.13 Mil.
Total Current Liabilities was $1.30 Mil.

*Note: If the latest quarterly/semi-annual/annual total assets data is 0, then we will use previous quarterly/semi-annual/annual data for all the items in the balance sheet.

Profitability

Question 1. Return on Assets (ROA)

Net income before extraordinary items for the year divided by Total Assets at the beginning of the year.

Score 1 if positive, 0 if negative.

Virtual Interactive Technologies's current Net Income (TTM) was -2.82. ==> Negative ==> Score 0.

Question 2. Cash Flow Return on Assets (CFROA)

Net cash flow from operating activities (operating cash flow) divided by Total Assets at the beginning of the year.

Score 1 if positive, 0 if negative.

Virtual Interactive Technologies's current Cash Flow from Operations (TTM) was -0.20. ==> Negative ==> Score 0.

Question 3. Change in Return on Assets

Compare this year's return on assets (1) to last year's return on assets.

Score 1 if it's higher, 0 if it's lower.

ROA (This Year)=Net Income/Total Assets (Sep22)
=-2.818/2.128
=-1.32424812

ROA (Last Year)=Net Income/Total Assets (Sep21)
=-1.656/0.411
=-4.02919708

Virtual Interactive Technologies's return on assets of this year was -1.32424812. Virtual Interactive Technologies's return on assets of last year was -4.02919708. ==> This year is higher. ==> Score 1.

Question 4. Quality of Earnings (Accrual)

Compare Cash flow return on assets (2) to return on assets (1)

Score 1 if CFROA > ROA, 0 if CFROA <= ROA.

Virtual Interactive Technologies's current Net Income (TTM) was -2.82. Virtual Interactive Technologies's current Cash Flow from Operations (TTM) was -0.20. ==> -0.20 > -2.82 ==> CFROA > ROA ==> Score 1.

Funding

Question 5. Change in Gearing or Leverage

Compare this year's gearing (long-term debt divided by average total assets) to last year's gearing.

Score 0 if this year's gearing is higher, 1 otherwise.

Gearing (This Year: Sep23)=Long-Term Debt & Capital Lease Obligation/Average Total Assets from Sep22 to Sep23
=0.01/1.1662
=0.00857486

Gearing (Last Year: Sep22)=Long-Term Debt & Capital Lease Obligation/Average Total Assets from Sep21 to Sep22
=0.01/0.6484
=0.01542258

Virtual Interactive Technologies's gearing of this year was 0.00857486. Virtual Interactive Technologies's gearing of last year was 0.01542258. ==> This year is lower or equal to last year. ==> Score 1.

Question 6. Change in Working Capital (Liquidity)

Compare this year's current ratio (current assets divided by current liabilities) to last year's current ratio.

Score 1 if this year's current ratio is higher, 0 if it's lower

Current Ratio (This Year: Sep23)=Total Current Assets/Total Current Liabilities
=0.128/1.658
=0.07720145

Current Ratio (Last Year: Sep22)=Total Current Assets/Total Current Liabilities
=2.128/1.296
=1.64197531

Virtual Interactive Technologies's current ratio of this year was 0.07720145. Virtual Interactive Technologies's current ratio of last year was 1.64197531. ==> Last year's current ratio is higher ==> Score 0.

Question 7. Change in Shares in Issue

Compare the number of shares in issue this year, to the number in issue last year.

Score 0 if there is larger number of shares in issue this year, 1 otherwise.

Virtual Interactive Technologies's number of shares in issue this year was 8.655. Virtual Interactive Technologies's number of shares in issue last year was 7.832. ==> There is larger number of shares in issue this year. ==> Score 0.

Efficiency

Question 8. Change in Gross Margin

Compare this year's gross margin (Gross Profit divided by sales) to last year's.

Score 1 if this year's gross margin is higher, 0 if it's lower.

Gross Margin (This Year: TTM)=Gross Profit/Revenue
=0.13/0.13
=1

Gross Margin (Last Year: TTM)=Gross Profit/Revenue
=0.145/0.145
=1

Virtual Interactive Technologies's gross margin of this year was 1. Virtual Interactive Technologies's gross margin of last year was 1. ==> Last year's gross margin is higher ==> Score 0.

Question 9. Change in asset turnover

Compare this year's asset turnover (total sales for the year divided by total assets at the beginning of the year) to last year's asset turnover ratio.

Score 1 if this year's asset turnover ratio is higher, 0 if it's lower

Asset Turnover (This Year)=Revenue/Total Assets at the Beginning of This Year (Sep22)
=0.13/2.128
=0.06109023

Asset Turnover (Last Year)=Revenue/Total Assets at the Beginning of Last Year (Sep21)
=0.145/0.411
=0.35279805

Virtual Interactive Technologies's asset turnover of this year was 0.06109023. Virtual Interactive Technologies's asset turnover of last year was 0.35279805. ==> Last year's asset turnover is higher ==> Score 0.

Evaluation

Piotroski F-Score= Que. 1+ Que. 2+ Que. 3+Que. 4+Que. 5+Que. 6+Que. 7+Que. 8+Que. 9
=0+0+1+1+1+0+0+0+0
=3

Good or high score = 7, 8, 9
Bad or low score = 0, 1, 2, 3

Virtual Interactive Technologies has an F-score of 3. It is a bad or low score, which usually implies poor business operation.

Virtual Interactive Technologies  (OTCPK:VRVR) Piotroski F-Score Explanation

The developer of the system is Joseph D. Piotroski is relatively unknown accounting professor who shuns publicity and rarely gives interviews.

He graduated from the University of Illinois with a B.S. in accounting in 1989, received an M.B.A. from Indiana University in 1994. Five years later, in 1999, after earning a Ph.D. in accounting from the University of Michigan, he became an associate professor of accounting at the University of Chicago.

In 2000, he wrote a research paper called "Value Investing: The Use of Historical Financial Statement Information to Separate Winners from Losers" (pdf).

He wanted to see if he can develop a system (using a simple nine-point scoring system) that can increase the returns of a strategy of investing in low price to book (referred to in the paper as high book to market) value companies.

What he found was something that exceeded his most optimistic expectations.

Buying only those companies that scored highest (8 or 9) on his nine-point scale, or F-Score as he called it, over the 20 year period from 1976 to 1996 led to an average out-performance over the market of 13.4%.

Even more impressive were the results of a strategy of investing in the highest F-Score companies (8 or 9) and shorting companies with the lowest F-Score (0 or 1).

Over the same period from 1976 to 1996 (20 years) this strategy led to an average yearly return of 23%, substantially outperforming the average S&P 500 index return of 15.83% over the same period.


Virtual Interactive Technologies Piotroski F-Score Related Terms

Thank you for viewing the detailed overview of Virtual Interactive Technologies's Piotroski F-Score provided by GuruFocus.com. Please click on the following links to see related term pages.


Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.