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Virtual Interactive Technologies (Virtual Interactive Technologies) Debt-to-EBITDA : -2.35 (As of Sep. 2023)


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What is Virtual Interactive Technologies Debt-to-EBITDA?

Debt-to-EBITDA measures a company's ability to pay off its debt.

Virtual Interactive Technologies's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Sep. 2023 was $1.21 Mil. Virtual Interactive Technologies's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Sep. 2023 was $0.01 Mil. Virtual Interactive Technologies's annualized EBITDA for the quarter that ended in Sep. 2023 was $-0.52 Mil. Virtual Interactive Technologies's annualized Debt-to-EBITDA for the quarter that ended in Sep. 2023 was -2.35.

A high Debt-to-EBITDA ratio generally means that a company may spend more time to paying off its debt. According to Joel Tillinghast's BIG MONEY THINKS SMALL: Biases, Blind Spots, and Smarter Investing, a ratio of Debt-to-EBITDA exceeding four is usually considered scary unless tangible assets cover the debt.

The historical rank and industry rank for Virtual Interactive Technologies's Debt-to-EBITDA or its related term are showing as below:

VRVR' s Debt-to-EBITDA Range Over the Past 10 Years
Min: -13.38   Med: -1.85   Max: 18.78
Current: -0.5

During the past 12 years, the highest Debt-to-EBITDA Ratio of Virtual Interactive Technologies was 18.78. The lowest was -13.38. And the median was -1.85.

VRVR's Debt-to-EBITDA is ranked worse than
100% of 277 companies
in the Interactive Media industry
Industry Median: 0.79 vs VRVR: -0.50

Virtual Interactive Technologies Debt-to-EBITDA Historical Data

The historical data trend for Virtual Interactive Technologies's Debt-to-EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Virtual Interactive Technologies Debt-to-EBITDA Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Debt-to-EBITDA
Get a 7-Day Free Trial Premium Member Only Premium Member Only -4.01 18.78 -13.38 -0.90 -0.50

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Debt-to-EBITDA Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -0.73 -0.38 -0.43 -0.35 -2.35

Competitive Comparison of Virtual Interactive Technologies's Debt-to-EBITDA

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Debt-to-EBITDA, along with its competitors' market caps and Debt-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's Debt-to-EBITDA Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Debt-to-EBITDA distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Debt-to-EBITDA falls into.



Virtual Interactive Technologies Debt-to-EBITDA Calculation

Debt-to-EBITDA measures a company's ability to pay off its debt.

Virtual Interactive Technologies's Debt-to-EBITDA for the fiscal year that ended in Sep. 2023 is calculated as

Debt-to-EBITDA=Total Debt / EBITDA
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / EBITDA
=(1.211 + 0.01) / -2.453
=-0.50

Virtual Interactive Technologies's annualized Debt-to-EBITDA for the quarter that ended in Sep. 2023 is calculated as

Debt-to-EBITDA=Total Debt / EBITDA
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / EBITDA
=(1.211 + 0.01) / -0.52
=-2.35

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Debt-to-EBITDA, the EBITDA of the last fiscal year is used. In calculating the annualized quarterly data, the EBITDA data used here is four times the quarterly (Sep. 2023) EBITDA data.


Virtual Interactive Technologies  (OTCPK:VRVR) Debt-to-EBITDA Explanation

In the calculation of Debt-to-EBITDA, we use the total of Short-Term Debt & Capital Lease Obligation and Long-Term Debt & Capital Lease Obligation divided by EBITDA. In some calculations, Total Liabilities is used to for calculation.


Be Aware

A high Debt-to-EBITDA ratio generally means that a company may spend more time to paying off its debt.

According to Joel Tillinghast's BIG MONEY THINKS SMALL: Biases, Blind Spots, and Smarter Investing, a ratio of Debt-to-EBITDA exceeding four is usually considered scary unless tangible assets cover the debt.


Virtual Interactive Technologies Debt-to-EBITDA Related Terms

Thank you for viewing the detailed overview of Virtual Interactive Technologies's Debt-to-EBITDA provided by GuruFocus.com. Please click on the following links to see related term pages.


Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.