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Virtual Interactive Technologies (Virtual Interactive Technologies) EV-to-EBIT : -1.22 (As of May. 11, 2024)


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What is Virtual Interactive Technologies EV-to-EBIT?

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Virtual Interactive Technologies's Enterprise Value is $3.00 Mil. Virtual Interactive Technologies's EBIT for the trailing twelve months (TTM) ended in Sep. 2023 was $-2.45 Mil. Therefore, Virtual Interactive Technologies's EV-to-EBIT for today is -1.22.

The historical rank and industry rank for Virtual Interactive Technologies's EV-to-EBIT or its related term are showing as below:

VRVR' s EV-to-EBIT Range Over the Past 10 Years
Min: -378.99   Med: -5.64   Max: 21158
Current: -1.22

During the past 12 years, the highest EV-to-EBIT of Virtual Interactive Technologies was 21158.00. The lowest was -378.99. And the median was -5.64.

VRVR's EV-to-EBIT is ranked worse than
100% of 311 companies
in the Interactive Media industry
Industry Median: 12.19 vs VRVR: -1.22

Joel Greenblatt calls the inversion of this ratio Earnings Yield (Joel Greenblatt) %. Virtual Interactive Technologies's Enterprise Value for the quarter that ended in Sep. 2023 was $5.39 Mil. Virtual Interactive Technologies's EBIT for the trailing twelve months (TTM) ended in Sep. 2023 was $-2.45 Mil. Virtual Interactive Technologies's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Sep. 2023 was -45.52%.


Virtual Interactive Technologies EV-to-EBIT Historical Data

The historical data trend for Virtual Interactive Technologies's EV-to-EBIT can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Virtual Interactive Technologies EV-to-EBIT Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
EV-to-EBIT
Get a 7-Day Free Trial Premium Member Only Premium Member Only -6.67 316.30 -297.96 -16.23 -2.20

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
EV-to-EBIT Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -16.23 -7.38 -2.98 -1.74 -2.20

Competitive Comparison of Virtual Interactive Technologies's EV-to-EBIT

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's EV-to-EBIT, along with its competitors' market caps and EV-to-EBIT data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's EV-to-EBIT Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's EV-to-EBIT distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's EV-to-EBIT falls into.



Virtual Interactive Technologies EV-to-EBIT Calculation

Virtual Interactive Technologies's EV-to-EBIT for today is calculated as:

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=3.000/-2.454
=-1.22

Virtual Interactive Technologies's current Enterprise Value is $3.00 Mil.
Virtual Interactive Technologies's EBIT for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-2.45 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies  (OTCPK:VRVR) EV-to-EBIT Explanation

This is a more accurate valuation of companies' operation because it considers the debt and cash on its balance sheet, and non-operating items such as interest payment, tax, and one-time items are not included in the Operating Income.

Joel Greenblatt calls the inversion of this ratio Earnings Yield (Joel Greenblatt) %.

Virtual Interactive Technologies's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Sep. 2023 is calculated as:

Earnings Yield (Joel Greenblatt) % (Q: Sep. 2023 ) =EBIT / Enterprise Value (Q: Sep. 2023 )
=-2.454/5.391327672
=-45.52 %

Virtual Interactive Technologies's Enterprise Value for the quarter that ended in Sep. 2023 was $5.39 Mil.
Virtual Interactive Technologies's EBIT for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-2.45 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies EV-to-EBIT Related Terms

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Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.