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Virtual Interactive Technologies (Virtual Interactive Technologies) Cash Conversion Cycle : 184.67 (As of Sep. 2023)


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What is Virtual Interactive Technologies Cash Conversion Cycle?

Cash Conversion Cycle is one of several measures of management effectiveness. It equals Days Sales Outstanding + Days Inventory - Days Payable.

Virtual Interactive Technologies's Days Sales Outstanding for the three months ended in Sep. 2023 was 184.67.
Virtual Interactive Technologies's Days Inventory for the three months ended in Sep. 2023 was .
Virtual Interactive Technologies's Days Payable for the three months ended in Sep. 2023 was .
Therefore, Virtual Interactive Technologies's Cash Conversion Cycle (CCC) for the three months ended in Sep. 2023 was 184.67.


Virtual Interactive Technologies Cash Conversion Cycle Historical Data

The historical data trend for Virtual Interactive Technologies's Cash Conversion Cycle can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Virtual Interactive Technologies Cash Conversion Cycle Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Cash Conversion Cycle
Get a 7-Day Free Trial Premium Member Only Premium Member Only 261.48 314.38 266.52 289.48 272.35

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Cash Conversion Cycle Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 124.20 481.34 319.38 271.14 184.67

Competitive Comparison of Virtual Interactive Technologies's Cash Conversion Cycle

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Cash Conversion Cycle, along with its competitors' market caps and Cash Conversion Cycle data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's Cash Conversion Cycle Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Cash Conversion Cycle distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Cash Conversion Cycle falls into.



Virtual Interactive Technologies Cash Conversion Cycle Calculation

Cash Conversion Cycle (CCC) measures how fast a company can convert cash on hand into even more cash on hand. This metric looks at the amount of time needed to sell inventory, the amount of time needed to collect receivables and the length of time the company is afforded to pay its bills without incurring penalties.

Cash Conversion Cycle is one of several measures of management effectiveness.

Virtual Interactive Technologies's Cash Conversion Cycle for the fiscal year that ended in Sep. 2023 is calculated as

Cash Conversion Cycle=Days Sales Outstanding +Days Inventory-Days Payable
=272.35+0-0
=272.35

Virtual Interactive Technologies's Cash Conversion Cycle for the quarter that ended in Sep. 2023 is calculated as:

Cash Conversion Cycle=Days Sales Outstanding+Days Inventory-Days Payable
=184.67+-
=184.67

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies  (OTCPK:VRVR) Cash Conversion Cycle Explanation

Generally, the lower this number is, the better for the company. Although it should be combined with other metrics (such as ROE % and ROA %), it can be especially useful for comparing close competitors, because the company with the lowest CCC is often the one with better management.


Be Aware

CCC is most effective with retail-type companies, which have inventories that are sold to customers. Consulting businesses, software companies and insurance companies are all examples of companies for whom this metric is meaningless.

The CCC is one of several tools that can help you evaluate management, especially if it is calculated for several consecutive time periods and for several competitors. Decreasing or steady CCCs are good, while rising ones should motivate you to dig a bit deeper.


Virtual Interactive Technologies Cash Conversion Cycle Related Terms

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Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.