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Virtual Interactive Technologies (Virtual Interactive Technologies) EV-to-EBITDA : -1.22 (As of May. 12, 2024)


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What is Virtual Interactive Technologies EV-to-EBITDA?

EV-to-EBITDA is calculated as enterprise value divided by its EBITDA. As of today, Virtual Interactive Technologies's enterprise value is $3.00 Mil. Virtual Interactive Technologies's EBITDA for the trailing twelve months (TTM) ended in Sep. 2023 was $-2.45 Mil. Therefore, Virtual Interactive Technologies's EV-to-EBITDA for today is -1.22.

The historical rank and industry rank for Virtual Interactive Technologies's EV-to-EBITDA or its related term are showing as below:

VRVR' s EV-to-EBITDA Range Over the Past 10 Years
Min: -378.99   Med: -5.64   Max: 21158
Current: -1.22

During the past 12 years, the highest EV-to-EBITDA of Virtual Interactive Technologies was 21158.00. The lowest was -378.99. And the median was -5.64.

VRVR's EV-to-EBITDA is ranked worse than
100% of 356 companies
in the Interactive Media industry
Industry Median: 9.865 vs VRVR: -1.22

EV-to-EBITDA is a valuation multiple used in finance and investment to measure the value of a company. This important multiple is often used in conjunction with, or as an alternative to, the PE Ratio to determine the fair market value of a company.

As of today (2024-05-12), Virtual Interactive Technologies's stock price is $0.22. Virtual Interactive Technologies's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Sep. 2023 was $-0.340. Therefore, Virtual Interactive Technologies's PE Ratio for today is At Loss.

The "classic" EV-to-EBITDA is much better in capturing debt and net cash than the PE Ratio.


Virtual Interactive Technologies EV-to-EBITDA Historical Data

The historical data trend for Virtual Interactive Technologies's EV-to-EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Virtual Interactive Technologies EV-to-EBITDA Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
EV-to-EBITDA
Get a 7-Day Free Trial Premium Member Only Premium Member Only -25.96 316.30 -297.96 -16.23 -2.20

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
EV-to-EBITDA Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -16.23 -7.38 -2.98 -1.74 -2.20

Competitive Comparison of Virtual Interactive Technologies's EV-to-EBITDA

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's EV-to-EBITDA, along with its competitors' market caps and EV-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's EV-to-EBITDA Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's EV-to-EBITDA distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's EV-to-EBITDA falls into.



Virtual Interactive Technologies EV-to-EBITDA Calculation

Virtual Interactive Technologies's EV-to-EBITDA for today is calculated as:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA (TTM)
=3.000/-2.454
=-1.22

Virtual Interactive Technologies's current Enterprise Value is $3.00 Mil.
Virtual Interactive Technologies's EBITDA for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-2.45 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies  (OTCPK:VRVR) EV-to-EBITDA Explanation

EV-to-EBITDA is a valuation multiple used in finance and investment to measure the value of a company. This important multiple is often used in conjunction with, or as an alternative to, the PE Ratio to determine the fair market value of a company.

Virtual Interactive Technologies's PE Ratio for today is calculated as:

PE Ratio=Share Price (Today)/Earnings per Share (Diluted) (TTM)
=0.22/-0.340
=At Loss

Virtual Interactive Technologies's share price for today is $0.22.
Virtual Interactive Technologies's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.340.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Study has found that the companies with the lowest EV-to-EBITDA outperforms companies measured as cheap by other ratios such as PE Ratio.

Please read Which price ratio outperforms the enterprise multiple?


Virtual Interactive Technologies EV-to-EBITDA Related Terms

Thank you for viewing the detailed overview of Virtual Interactive Technologies's EV-to-EBITDA provided by GuruFocus.com. Please click on the following links to see related term pages.


Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.