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Virtual Interactive Technologies (Virtual Interactive Technologies) EV-to-Revenue : 23.08 (As of May. 11, 2024)


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What is Virtual Interactive Technologies EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, Virtual Interactive Technologies's enterprise value is $3.00 Mil. Virtual Interactive Technologies's Revenue for the trailing twelve months (TTM) ended in Sep. 2023 was $0.13 Mil. Therefore, Virtual Interactive Technologies's EV-to-Revenue for today is 23.08.

The historical rank and industry rank for Virtual Interactive Technologies's EV-to-Revenue or its related term are showing as below:

VRVR' s EV-to-Revenue Range Over the Past 10 Years
Min: 16.9   Med: 81.3   Max: 708.92
Current: 23.08

During the past 12 years, the highest EV-to-Revenue of Virtual Interactive Technologies was 708.92. The lowest was 16.90. And the median was 81.30.

VRVR's EV-to-Revenue is ranked worse than
95.03% of 583 companies
in the Interactive Media industry
Industry Median: 1.66 vs VRVR: 23.08

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2024-05-11), Virtual Interactive Technologies's stock price is $0.22. Virtual Interactive Technologies's Revenue per Share for the trailing twelve months (TTM) ended in Sep. 2023 was $0.02. Therefore, Virtual Interactive Technologies's PS Ratio for today is 14.67.


Virtual Interactive Technologies EV-to-Revenue Historical Data

The historical data trend for Virtual Interactive Technologies's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Virtual Interactive Technologies EV-to-Revenue Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
EV-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 16.79 49.42 88.50 126.26 41.47

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 126.26 87.66 47.41 29.04 41.47

Competitive Comparison of Virtual Interactive Technologies's EV-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's EV-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's EV-to-Revenue falls into.



Virtual Interactive Technologies EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

Virtual Interactive Technologies's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=3.000/0.13
=23.08

Virtual Interactive Technologies's current Enterprise Value is $3.00 Mil.
Virtual Interactive Technologies's Revenue for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $0.13 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies  (OTCPK:VRVR) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

Virtual Interactive Technologies's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=0.22/0.015
=14.67

Virtual Interactive Technologies's share price for today is $0.22.
Virtual Interactive Technologies's Revenue per Share for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $0.02.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies EV-to-Revenue Related Terms

Thank you for viewing the detailed overview of Virtual Interactive Technologies's EV-to-Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.