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Good Gamer Entertainment (TSXV:GOOD) Return-on-Tangible-Equity : 0.00% (As of Dec. 2023)


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What is Good Gamer Entertainment Return-on-Tangible-Equity?

Return-on-Tangible-Equity is calculated as Net Income divided by its average total shareholder tangible equity. Total shareholder tangible equity equals to Total Stockholders Equity minus Intangible Assets. Good Gamer Entertainment's annualized net income for the quarter that ended in Dec. 2023 was C$-0.59 Mil. Good Gamer Entertainment's average shareholder tangible equity for the quarter that ended in Dec. 2023 was C$-0.34 Mil. Therefore, Good Gamer Entertainment's annualized Return-on-Tangible-Equity for the quarter that ended in Dec. 2023 was N/A%.

The historical rank and industry rank for Good Gamer Entertainment's Return-on-Tangible-Equity or its related term are showing as below:

TSXV:GOOD's Return-on-Tangible-Equity is not ranked *
in the Interactive Media industry.
Industry Median: 3.605
* Ranked among companies with meaningful Return-on-Tangible-Equity only.

Good Gamer Entertainment Return-on-Tangible-Equity Historical Data

The historical data trend for Good Gamer Entertainment's Return-on-Tangible-Equity can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Good Gamer Entertainment Return-on-Tangible-Equity Chart

Good Gamer Entertainment Annual Data
Trend Dec20 Dec21 Mar22 Mar23
Return-on-Tangible-Equity
-368.55 -1,218.12 - -219.12

Good Gamer Entertainment Quarterly Data
Sep20 Dec20 Sep21 Dec21 Jun22 Sep22 Dec22 Mar23 Sep23 Dec23
Return-on-Tangible-Equity Get a 7-Day Free Trial Premium Member Only Premium Member Only -160.45 -197.09 -656.60 - -

Competitive Comparison of Good Gamer Entertainment's Return-on-Tangible-Equity

For the Electronic Gaming & Multimedia subindustry, Good Gamer Entertainment's Return-on-Tangible-Equity, along with its competitors' market caps and Return-on-Tangible-Equity data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Good Gamer Entertainment's Return-on-Tangible-Equity Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Good Gamer Entertainment's Return-on-Tangible-Equity distribution charts can be found below:

* The bar in red indicates where Good Gamer Entertainment's Return-on-Tangible-Equity falls into.



Good Gamer Entertainment Return-on-Tangible-Equity Calculation

Good Gamer Entertainment's annualized Return-on-Tangible-Equity for the fiscal year that ended in Mar. 2023 is calculated as

Return-on-Tangible-Equity=Net Income/( (Total Tangible Equity+Total Tangible Equity)/ count )
(A: Mar. 2023 )  (A: Mar. 2022 )(A: Mar. 2023 )
=Net Income/( (Total Stockholders Equity - Intangible Assets+Total Stockholders Equity - Intangible Assets )/ count )
(A: Mar. 2023 )  (A: Mar. 2022 )(A: Mar. 2023 )
=-1.845/( (1.655+0.029 )/ 2 )
=-1.845/0.842
=-219.12 %

Good Gamer Entertainment's annualized Return-on-Tangible-Equity for the quarter that ended in Dec. 2023 is calculated as

Return-on-Tangible-Equity=Net Income/( (Total Tangible Equity+Total Tangible Equity)/ count )
(Q: Dec. 2023 )  (Q: Sep. 2023 )(Q: Dec. 2023 )
=Net Income/( (Total Stockholders Equity - Intangible Assets+Total Stockholders Equity - Intangible Assets)/ count )
(Q: Dec. 2023 )  (Q: Sep. 2023 )(Q: Dec. 2023 )
=-0.592/( (-0.285+-0.394)/ 2 )
=-0.592/-0.3395
=N/A %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Equity, the net income of the last fiscal year and the average total shareholder tangible equity over the fiscal year are used. In calculating the quarterly data, the net income data used here is four times the quarterly (Dec. 2023) net income data. Return-on-Tangible-Equity is displayed in the 10-year financial page.


Good Gamer Entertainment  (TSXV:GOOD) Return-on-Tangible-Equity Explanation

Return-on-Tangible-Equity measures the rate of return on the ownership interest (shareholder's tangible equity) of the common stock owners. It measures a firm's efficiency at generating profits from every unit of shareholders' tangible equity (shareholders equity minus intangibles). Return-on-Tangible-Equity shows how well a company uses investment funds to generate earnings growth. Return-on-Tangible-Equitys between 15% and 20% are considered desirable.


Be Aware

Net Income is used.

Because a company can increase its Return-on-Tangible-Equity by having more financial leverage, it is important to watch the leverage ratio when investing in high Return-on-Tangible-Equity companies. Like Return-on-Tangible-Asset, Return-on-Tangible-Equity is calculated with only 12 months data. Fluctuations in company's earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective.

Asset light businesses require very few assets to generate very high earnings. Their Return-on-Tangible-Equitys can be extremely high.


Good Gamer Entertainment Return-on-Tangible-Equity Related Terms

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Good Gamer Entertainment (TSXV:GOOD) Business Description

Traded in Other Exchanges
Address
700 W Pender Streets, Suite 1290, Vancouver, BC, CAN, V6B 2Z4
Good Gamer Entertainment Inc operates an online play-to-earn game discovery and entertainment platform in Canada and the United States. offers a premium real-money skill-based gaming tournament management platform that offers a win-win for gamers and developers. The Company will have the following reportable segments: display advertisements, non-fungible tokens (NFTs), search monetization, chrome extensions, corporate and development, tournament management platform (TMP), PlayCash, and Fantasy app. The majority of its revenue generates from the NFT segment. It also offers gamers the opportunity to play their favorite mobile games and win real cash prizes. Geographically it operates in USA and India.