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Good Gamer Entertainment (TSXV:GOOD) Days Inventory : 0.00 (As of Dec. 2023)


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What is Good Gamer Entertainment Days Inventory?

Days Inventory is also known as Days Sales of Inventory (DSI). Good Gamer Entertainment's Average Total Inventories for the three months ended in Dec. 2023 was C$0.00 Mil. Good Gamer Entertainment's Cost of Goods Sold for the three months ended in Dec. 2023 was C$0.10 Mil. Hence, Good Gamer Entertainment's Days Inventory for the three months ended in Dec. 2023 was 0.00.

The historical rank and industry rank for Good Gamer Entertainment's Days Inventory or its related term are showing as below:

TSXV:GOOD's Days Inventory is not ranked *
in the Interactive Media industry.
Industry Median: 16.98
* Ranked among companies with meaningful Days Inventory only.

Good Gamer Entertainment's Days Inventory stayed the same from Sep. 2022 (0.00) to Dec. 2023 (0.00).

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Good Gamer Entertainment's Inventory-to-Revenue for the three months ended in Dec. 2023 was 0.00.


Good Gamer Entertainment Days Inventory Historical Data

The historical data trend for Good Gamer Entertainment's Days Inventory can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Good Gamer Entertainment Days Inventory Chart

Good Gamer Entertainment Annual Data
Trend Dec20 Dec21 Mar22 Mar23
Days Inventory
- - - -

Good Gamer Entertainment Quarterly Data
Sep20 Dec20 Sep21 Dec21 Jun22 Sep22 Dec22 Mar23 Sep23 Dec23
Days Inventory Get a 7-Day Free Trial Premium Member Only Premium Member Only - - - - -

Competitive Comparison of Good Gamer Entertainment's Days Inventory

For the Electronic Gaming & Multimedia subindustry, Good Gamer Entertainment's Days Inventory, along with its competitors' market caps and Days Inventory data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Good Gamer Entertainment's Days Inventory Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Good Gamer Entertainment's Days Inventory distribution charts can be found below:

* The bar in red indicates where Good Gamer Entertainment's Days Inventory falls into.



Good Gamer Entertainment Days Inventory Calculation

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Good Gamer Entertainment's Days Inventory for the fiscal year that ended in Mar. 2023 is calculated as

Days Inventory (A: Mar. 2023 )
=Average Total Inventories / Cost of Goods Sold*Days in Period
=( (Total Inventories (A: Mar. 2022 ) + Total Inventories (A: Mar. 2023 )) / count ) / Cost of Goods Sold (A: Mar. 2023 )*Days in Period
=( (0 + 0) / 1 ) / 0.059*365
=0 / 0.059*365
=0.00

Good Gamer Entertainment's Days Inventory for the quarter that ended in Dec. 2023 is calculated as:

Days Inventory (Q: Dec. 2023 )
=Average Total Inventories / Cost of Goods Sold*Days in Period
=( (Total Inventories (Q: Sep. 2023 ) + Total Inventories (Q: Dec. 2023 )) / count ) / Cost of Goods Sold (Q: Dec. 2023 )*Days in Period
=( (0 + 0) / 1 ) / 0.102*365 / 4
=0 / 0.102*365 / 4
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Good Gamer Entertainment  (TSXV:GOOD) Days Inventory Explanation

Days Inventory indicates the liquidity of the inventory. Generally, a lower Days Inventory is preferred as it indicates a shorter duration to clear off the inventory. An increase of the ratio may indicate the company's sales slowed. Similar ratios related to Days Inventory are:

1. Inventory Turnover measures how fast the company turns over its inventory within a year.

Good Gamer Entertainment's Inventory Turnover for the three months ended in Dec. 2023 is calculated as

2. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Good Gamer Entertainment's Inventory to Revenue for the three months ended in Dec. 2023 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

A lot of business are seasonable. It makes more sense to compare Days Inventory from the same period in the previous year instead of from the previous quarter.


Good Gamer Entertainment Days Inventory Related Terms

Thank you for viewing the detailed overview of Good Gamer Entertainment's Days Inventory provided by GuruFocus.com. Please click on the following links to see related term pages.


Good Gamer Entertainment (TSXV:GOOD) Business Description

Traded in Other Exchanges
Address
700 W Pender Streets, Suite 1290, Vancouver, BC, CAN, V6B 2Z4
Good Gamer Entertainment Inc operates an online play-to-earn game discovery and entertainment platform in Canada and the United States. offers a premium real-money skill-based gaming tournament management platform that offers a win-win for gamers and developers. The Company will have the following reportable segments: display advertisements, non-fungible tokens (NFTs), search monetization, chrome extensions, corporate and development, tournament management platform (TMP), PlayCash, and Fantasy app. The majority of its revenue generates from the NFT segment. It also offers gamers the opportunity to play their favorite mobile games and win real cash prizes. Geographically it operates in USA and India.