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XReality Group (ASX:XRG) Retained Earnings : A$-37.39 Mil (As of Dec. 2023)


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What is XReality Group Retained Earnings?

Retained earnings is the accumulated portion of net income that is not distributed to shareholders. XReality Group's retained earnings for the quarter that ended in Dec. 2023 was A$-37.39 Mil.

XReality Group's quarterly retained earnings declined from Dec. 2022 (A$-35.08 Mil) to Jun. 2023 (A$-35.89 Mil) and declined from Jun. 2023 (A$-35.89 Mil) to Dec. 2023 (A$-37.39 Mil).

XReality Group's annual retained earnings declined from Jun. 2021 (A$-27.27 Mil) to Jun. 2022 (A$-34.20 Mil) and declined from Jun. 2022 (A$-34.20 Mil) to Jun. 2023 (A$-35.89 Mil).


XReality Group Retained Earnings Historical Data

The historical data trend for XReality Group's Retained Earnings can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

XReality Group Retained Earnings Chart

XReality Group Annual Data
Trend Jun14 Jun15 Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23
Retained Earnings
Get a 7-Day Free Trial Premium Member Only Premium Member Only -25.89 -31.33 -27.27 -34.20 -35.89

XReality Group Semi-Annual Data
Jun14 Dec14 Jun15 Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23
Retained Earnings Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -28.50 -34.20 -35.08 -35.89 -37.39

XReality Group Retained Earnings Calculation

Retained Earnings is the accumulated portion of net income that is not distributed to shareholders. Because the net income was not distributed to shareholders, shareholders' equity is increased by the same amount.

Of course, if a company loses, it is called retained losses, or accumulated losses.


XReality Group  (ASX:XRG) Retained Earnings Explanation

Historically profitable companies sometimes have negative retained earnings. This is because they have cumulatively paid out more to shareholders than they reported in profits.

For example, in 2011, Microsoft had negative retained earnings. This does not mean the company lost more money than it made over the years. It just means it paid out more money than it earned.

If a company has negative retained earnings, investors should check the 10-year financial results. They should not assume that negative retained earnings prove a company has generally lost money in the past.

Of course, many companies with negative retained earnings have indeed lost money in the past.

Retained Earnings: Warren Buffett's Secret.

One of the most important indicators of durable competitive advantage. Net earnings can be paid out as dividends, used to buy back shares or retained for growth.

If the company loses more than it has accumulated, retained earnings is negative.

If a company isn't adding to its retained earnings, it isn't growing its net worth.

Rate of growth of retained earnings is good indicator whether it's benefiting from a competitive advantage.

Microsoft is negative because it chose to buyback stock and pay dividends.

The more earnings retained, the faster it grows and increases growth rate for future earnings.


XReality Group (ASX:XRG) Business Description

Traded in Other Exchanges
N/A
Address
123 Mulgoa Road, Penrith, NSW, AUS, 2750
XReality Group Ltd is engaged in building immersive XR products and experiences. Its product portfolio includes physical and digital simulation used across the enterprise, defense, and consumer markets. The company has expanded its simulation portfolio from indoor skydiving to include out-of-home virtual reality entertainment, defense XR training, and XR software development. The three segments are Entertainment, Enterprise, and Corporate.

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