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XReality Group (ASX:XRG) Receivables Turnover : 13.88 (As of Dec. 2023)


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What is XReality Group Receivables Turnover?

The Receivables Turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by average Accounts Receivable. An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. XReality Group's Revenue for the six months ended in Dec. 2023 was A$4.54 Mil. XReality Group's average Accounts Receivable for the six months ended in Dec. 2023 was A$0.33 Mil. Hence, XReality Group's Receivables Turnover for the six months ended in Dec. 2023 was 13.88.


XReality Group Receivables Turnover Historical Data

The historical data trend for XReality Group's Receivables Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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XReality Group Receivables Turnover Chart

XReality Group Annual Data
Trend Jun14 Jun15 Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23
Receivables Turnover
Get a 7-Day Free Trial Premium Member Only Premium Member Only 103.54 178.64 129.73 61.45 35.79

XReality Group Semi-Annual Data
Jun14 Dec14 Jun15 Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23
Receivables Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 7.53 12.68 7.06 5.57 13.88

Competitive Comparison of XReality Group's Receivables Turnover

For the Leisure subindustry, XReality Group's Receivables Turnover, along with its competitors' market caps and Receivables Turnover data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


XReality Group's Receivables Turnover Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, XReality Group's Receivables Turnover distribution charts can be found below:

* The bar in red indicates where XReality Group's Receivables Turnover falls into.



XReality Group Receivables Turnover Calculation

Receivables Turnover measures the number of times a company collects its average accounts receivable balance.

XReality Group's Receivables Turnover for the fiscal year that ended in Jun. 2023 is calculated as

Receivables Turnover (A: Jun. 2023 )
=Revenue / Average Total Inventories
=Revenue (A: Jun. 2023 ) / ((Accounts Receivable (A: Jun. 2022 ) + Accounts Receivable (A: Jun. 2023 )) / count )
=9.754 / ((0.118 + 0.427) / 2 )
=9.754 / 0.2725
=35.79

XReality Group's Receivables Turnover for the quarter that ended in Dec. 2023 is calculated as

Receivables Turnover (Q: Dec. 2023 )
=Revenue / Average Total Inventories
=Revenue (Q: Dec. 2023 ) / ((Accounts Receivable (Q: Jun. 2023 ) + Accounts Receivable (Q: Dec. 2023 )) / count )
=4.539 / ((0.427 + 0.227) / 2 )
=4.539 / 0.327
=13.88

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


XReality Group  (ASX:XRG) Receivables Turnover Explanation

An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. This metric is commonly used to compare companies within the same industry to check whether they are on par with their competitors.


XReality Group Receivables Turnover Related Terms

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XReality Group (ASX:XRG) Business Description

Traded in Other Exchanges
N/A
Address
123 Mulgoa Road, Penrith, NSW, AUS, 2750
XReality Group Ltd is engaged in building immersive XR products and experiences. Its product portfolio includes physical and digital simulation used across the enterprise, defense, and consumer markets. The company has expanded its simulation portfolio from indoor skydiving to include out-of-home virtual reality entertainment, defense XR training, and XR software development. The three segments are Entertainment, Enterprise, and Corporate.

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