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Universal Entertainment (TSE:6425) EV-to-Revenue : 1.45 (As of May. 13, 2024)


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What is Universal Entertainment EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, Universal Entertainment's enterprise value is 円259,449 Mil. Universal Entertainment's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 was 円178,995 Mil. Therefore, Universal Entertainment's EV-to-Revenue for today is 1.45.

The historical rank and industry rank for Universal Entertainment's EV-to-Revenue or its related term are showing as below:

TSE:6425' s EV-to-Revenue Range Over the Past 10 Years
Min: 0.84   Med: 2.47   Max: 6.22
Current: 1.45

During the past 13 years, the highest EV-to-Revenue of Universal Entertainment was 6.22. The lowest was 0.84. And the median was 2.47.

TSE:6425's EV-to-Revenue is ranked better than
67.67% of 829 companies
in the Travel & Leisure industry
Industry Median: 2.27 vs TSE:6425: 1.45

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2024-05-13), Universal Entertainment's stock price is 円1694.00. Universal Entertainment's Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2023 was 円2,309.86. Therefore, Universal Entertainment's PS Ratio for today is 0.73.


Universal Entertainment EV-to-Revenue Historical Data

The historical data trend for Universal Entertainment's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Universal Entertainment EV-to-Revenue Chart

Universal Entertainment Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
EV-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 3.16 3.36 3.65 2.27 1.71

Universal Entertainment Quarterly Data
Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 2.27 2.21 2.02 1.78 1.71

Competitive Comparison of Universal Entertainment's EV-to-Revenue

For the Leisure subindustry, Universal Entertainment's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Universal Entertainment's EV-to-Revenue Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Universal Entertainment's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where Universal Entertainment's EV-to-Revenue falls into.



Universal Entertainment EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

Universal Entertainment's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=259448.591/178995
=1.45

Universal Entertainment's current Enterprise Value is 円259,449 Mil.
Universal Entertainment's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was 円178,995 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Universal Entertainment  (TSE:6425) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

Universal Entertainment's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=1694.00/2309.855
=0.73

Universal Entertainment's share price for today is 円1694.00.
Universal Entertainment's Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was 円2,309.86.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Universal Entertainment EV-to-Revenue Related Terms

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Universal Entertainment (TSE:6425) Business Description

Traded in Other Exchanges
Address
Ariake Frontier Building A, 3-7-26 Ariake Koto-ku, Tokyo, JPN, 135-0063
Universal Entertainment Corp is a Japanese manufacturer of gaming machines. The company's primary business, which constitutes the majority of consolidated revenue, is to manufacture and sell Pachislot and Pachinko gaming machines, and related parts and peripherals. Universal Entertainment also operates the Okada Manila casino resort in Manila Bay, Philippines. In addition to gaming operations, the company has businesses in media content, broadcasting, online games, and restaurants. The company derives the vast majority of income domestically.

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