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Konami Group (Konami Group) Cyclically Adjusted PS Ratio : 4.70 (As of Jun. 08, 2024)


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What is Konami Group Cyclically Adjusted PS Ratio?

As of today (2024-06-08), Konami Group's current share price is $61.77. Konami Group's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 was $13.14. Konami Group's Cyclically Adjusted PS Ratio for today is 4.70.

The historical rank and industry rank for Konami Group's Cyclically Adjusted PS Ratio or its related term are showing as below:

KNAMF' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 0.9   Med: 2.42   Max: 5.42
Current: 5.32

During the past years, Konami Group's highest Cyclically Adjusted PS Ratio was 5.42. The lowest was 0.90. And the median was 2.42.

KNAMF's Cyclically Adjusted PS Ratio is ranked worse than
81.33% of 300 companies
in the Interactive Media industry
Industry Median: 1.51 vs KNAMF: 5.32

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Konami Group's adjusted revenue per share data for the three months ended in Mar. 2024 was $5.279. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is $13.14 for the trailing ten years ended in Mar. 2024.

Shiller PE for Stocks: The True Measure of Stock Valuation


Konami Group Cyclically Adjusted PS Ratio Historical Data

The historical data trend for Konami Group's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Konami Group Cyclically Adjusted PS Ratio Chart

Konami Group Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1.82 3.63 4.18 3.08 4.86

Konami Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 3.08 3.76 3.87 3.56 4.86

Competitive Comparison of Konami Group's Cyclically Adjusted PS Ratio

For the Electronic Gaming & Multimedia subindustry, Konami Group's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Konami Group's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Konami Group's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Konami Group's Cyclically Adjusted PS Ratio falls into.



Konami Group Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Konami Group's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=61.77/13.14
=4.70

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Konami Group's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 is calculated as:

For example, Konami Group's adjusted Revenue per Share data for the three months ended in Mar. 2024 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=5.279/107.2000*107.2000
=5.279

Current CPI (Mar. 2024) = 107.2000.

Konami Group Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201406 3.436 98.000 3.759
201409 3.365 98.500 3.662
201412 3.457 97.900 3.785
201503 3.731 97.900 4.085
201506 2.986 98.400 3.253
201509 3.394 98.500 3.694
201512 4.269 98.100 4.665
201603 4.549 97.900 4.981
201606 3.413 98.100 3.730
201609 3.716 98.000 4.065
201612 3.923 98.400 4.274
201703 4.252 98.100 4.646
201706 3.656 98.500 3.979
201709 3.915 98.800 4.248
201712 4.078 99.400 4.398
201803 4.173 99.200 4.510
201806 3.864 99.200 4.176
201809 4.134 99.900 4.436
201812 4.568 99.700 4.912
201903 4.576 99.700 4.920
201906 3.799 99.800 4.081
201909 4.370 100.100 4.680
201912 4.800 100.500 5.120
202003 4.729 100.300 5.054
202006 3.628 99.900 3.893
202009 4.416 99.900 4.739
202012 5.393 99.300 5.822
202103 5.480 99.900 5.880
202106 4.579 99.500 4.933
202109 4.766 100.100 5.104
202112 4.898 100.100 5.245
202203 5.256 101.100 5.573
202206 3.960 101.800 4.170
202209 3.936 103.100 4.093
202212 4.293 104.100 4.421
202303 4.826 104.400 4.955
202306 3.790 105.200 3.862
202309 4.052 106.200 4.090
202312 5.085 106.800 5.104
202403 5.279 107.200 5.279

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Konami Group  (OTCPK:KNAMF) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Konami Group Cyclically Adjusted PS Ratio Related Terms

Thank you for viewing the detailed overview of Konami Group's Cyclically Adjusted PS Ratio provided by GuruFocus.com. Please click on the following links to see related term pages.


Konami Group (Konami Group) Business Description

Traded in Other Exchanges
Address
1-11-1, Ginza, Chuo-ku, Tokyo, JPN, 104-0061
Konami Group Corp is a Japan-based company which develops, publishes, markets and distributes video game software products for stationary consoles and for portable consoles. It also produces gaming machines for casinos and operates Health & Fitness clubs. The company operates through four business operations namely Digital Entertainment, Amusement, Gaming & Systems, and Sports. The company generates the majority of its revenue from the Digital Entertainment segment which is involved in the production, manufacture and sale of digital content and related products including mobile games, arcade games, card games and computer and video games.