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Konami Group (Konami Group) Cyclically Adjusted Price-to-FCF : 37.90 (As of Jun. 08, 2024)


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What is Konami Group Cyclically Adjusted Price-to-FCF?

As of today (2024-06-08), Konami Group's current share price is $61.77. Konami Group's Cyclically Adjusted FCF per Share for the quarter that ended in Mar. 2024 was $1.63. Konami Group's Cyclically Adjusted Price-to-FCF for today is 37.90.

The historical rank and industry rank for Konami Group's Cyclically Adjusted Price-to-FCF or its related term are showing as below:

KNAMF' s Cyclically Adjusted Price-to-FCF Range Over the Past 10 Years
Min: 17.4   Med: 33.1   Max: 50.51
Current: 42.85

During the past years, Konami Group's highest Cyclically Adjusted Price-to-FCF was 50.51. The lowest was 17.40. And the median was 33.10.

KNAMF's Cyclically Adjusted Price-to-FCF is ranked worse than
75.74% of 136 companies
in the Interactive Media industry
Industry Median: 22.08 vs KNAMF: 42.85

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted free cash flow per share of a company over the past 10 years.

Konami Group's adjusted free cash flow per share data for the three months ended in Mar. 2024 was $1.711. Add all the adjusted free cash flow per share for the past 10 years together and divide 10 will get our Cyclically Adjusted FCF per Share, which is $1.63 for the trailing ten years ended in Mar. 2024.

Shiller PE for Stocks: The True Measure of Stock Valuation


Konami Group Cyclically Adjusted Price-to-FCF Historical Data

The historical data trend for Konami Group's Cyclically Adjusted Price-to-FCF can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Konami Group Cyclically Adjusted Price-to-FCF Chart

Konami Group Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted Price-to-FCF
Get a 7-Day Free Trial Premium Member Only Premium Member Only 24.94 42.81 41.16 32.24 39.12

Konami Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted Price-to-FCF Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 32.24 36.29 35.09 31.09 39.12

Competitive Comparison of Konami Group's Cyclically Adjusted Price-to-FCF

For the Electronic Gaming & Multimedia subindustry, Konami Group's Cyclically Adjusted Price-to-FCF, along with its competitors' market caps and Cyclically Adjusted Price-to-FCF data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Konami Group's Cyclically Adjusted Price-to-FCF Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Konami Group's Cyclically Adjusted Price-to-FCF distribution charts can be found below:

* The bar in red indicates where Konami Group's Cyclically Adjusted Price-to-FCF falls into.



Konami Group Cyclically Adjusted Price-to-FCF Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted Price-to-FCF takes the Free Cash Flow per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/FCF calculation. Because it considers this 10-year average, it's often referred to as the CAPFCF Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Price-to-FCF.

Konami Group's Cyclically Adjusted Price-to-FCF for today is calculated as

Cyclically Adjusted Price-to-FCF=Share Price/ Cyclically Adjusted FCF per Share
=61.77/1.63
=37.90

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Konami Group's Cyclically Adjusted FCF per Share for the quarter that ended in Mar. 2024 is calculated as:

For example, Konami Group's adjusted Free Cash Flow per Share data for the three months ended in Mar. 2024 was:

Adj_FreeCashFlowPerShare=Free Cash Flow per Share/CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=1.711/107.2000*107.2000
=1.711

Current CPI (Mar. 2024) = 107.2000.

Konami Group Quarterly Data

Free Cash Flow per Share CPI Adj_FreeCashFlowPerShare
201406 0.429 98.000 0.469
201409 0.169 98.500 0.184
201412 0.358 97.900 0.392
201503 0.298 97.900 0.326
201506 0.494 98.400 0.538
201509 0.639 98.500 0.695
201512 1.367 98.100 1.494
201603 0.659 97.900 0.722
201606 -0.095 98.100 -0.104
201609 0.451 98.000 0.493
201612 0.725 98.400 0.790
201703 0.792 98.100 0.865
201706 0.308 98.500 0.335
201709 0.590 98.800 0.640
201712 0.713 99.400 0.769
201803 0.796 99.200 0.860
201806 -0.039 99.200 -0.042
201809 0.427 99.900 0.458
201812 0.482 99.700 0.518
201903 0.779 99.700 0.838
201906 0.145 99.800 0.156
201909 -0.007 100.100 -0.007
201912 -1.197 100.500 -1.277
202003 0.307 100.300 0.328
202006 0.153 99.900 0.164
202009 0.759 99.900 0.814
202012 1.218 99.300 1.315
202103 1.086 99.900 1.165
202106 0.442 99.500 0.476
202109 1.748 100.100 1.872
202112 1.077 100.100 1.153
202203 1.499 101.100 1.589
202206 -0.632 101.800 -0.666
202209 -0.050 103.100 -0.052
202212 -0.379 104.100 -0.390
202303 0.646 104.400 0.663
202306 0.322 105.200 0.328
202309 0.928 106.200 0.937
202312 0.729 106.800 0.732
202403 1.711 107.200 1.711

Add all the adjusted free cash flow per share together and divide 10 will get our Cyclically Adjusted FCF per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Konami Group  (OTCPK:KNAMF) Cyclically Adjusted Price-to-FCF Explanation

Compared with the regular Price-to-Free-Cash-Flow, which works poorly for cyclical businesses, the Cyclically Adjusted Price-to-FCF smoothed out the fluctuations of free cash flow during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted Price-to-FCF should give similar results to regular Price-to-Free-Cash-Flow.


Konami Group Cyclically Adjusted Price-to-FCF Related Terms

Thank you for viewing the detailed overview of Konami Group's Cyclically Adjusted Price-to-FCF provided by GuruFocus.com. Please click on the following links to see related term pages.


Konami Group (Konami Group) Business Description

Traded in Other Exchanges
Address
1-11-1, Ginza, Chuo-ku, Tokyo, JPN, 104-0061
Konami Group Corp is a Japan-based company which develops, publishes, markets and distributes video game software products for stationary consoles and for portable consoles. It also produces gaming machines for casinos and operates Health & Fitness clubs. The company operates through four business operations namely Digital Entertainment, Amusement, Gaming & Systems, and Sports. The company generates the majority of its revenue from the Digital Entertainment segment which is involved in the production, manufacture and sale of digital content and related products including mobile games, arcade games, card games and computer and video games.