GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Gaming Realms PLC (FRA:RNE1) » Definitions » 3-Year Share Buyback Ratio

Gaming Realms (FRA:RNE1) 3-Year Share Buyback Ratio : -0.60% (As of Dec. 2024)


View and export this data going back to 2011. Start your Free Trial

What is Gaming Realms 3-Year Share Buyback Ratio?

Shares Outstanding (EOP) are shares that have been authorized, issued, and purchased by investors and are held by them.

3-Year Share Buyback Ratio measures the average annual proportion of a company's outstanding shares repurchased over the past three years. It is calculated as the annualized percentage change in shares outstanding from three years ago to the current year. A positive ratio may indicate share buybacks over the period, while a zero or negative ratio may reflect no repurchases or potential share issuance. Gaming Realms's current 3-Year Share Buyback Ratio was -0.60%.

The historical rank and industry rank for Gaming Realms's 3-Year Share Buyback Ratio or its related term are showing as below:

FRA:RNE1' s 3-Year Share Buyback Ratio Range Over the Past 10 Years
Min: -218.4   Med: -6.65   Max: -0.3
Current: -0.6

During the past 13 years, Gaming Realms's highest 3-Year Share Buyback Ratio was -0.30%. The lowest was -218.40%. And the median was -6.65%.

FRA:RNE1's 3-Year Share Buyback Ratio is ranked better than
59.23% of 439 companies
in the Interactive Media industry
Industry Median: -1.2 vs FRA:RNE1: -0.60

Competitive Comparison of Gaming Realms's 3-Year Share Buyback Ratio

For the Electronic Gaming & Multimedia subindustry, Gaming Realms's 3-Year Share Buyback Ratio, along with its competitors' market caps and 3-Year Share Buyback Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gaming Realms's 3-Year Share Buyback Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gaming Realms's 3-Year Share Buyback Ratio distribution charts can be found below:

* The bar in red indicates where Gaming Realms's 3-Year Share Buyback Ratio falls into.


;
;

Gaming Realms 3-Year Share Buyback Ratio Calculation

This is the annualized percentage change in shares outstanding from three years ago to the current year. The annualized percentage change is calculated with expontential compound based on the latest four years of annual data on Shares Outstanding (EOP).

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the average dividends per share growth rate.


Gaming Realms (FRA:RNE1) 3-Year Share Buyback Ratio Explanation

A negative number means the company might be issuing new shares. A positive number indicates that the company is buying back shares.


Be Aware

Investors usually like share buybacks. But as pointed by Warren Buffett, only if a company buys back shares at the prices below the stock's intrinsic value, it rewards remaining shareholders. If a company buys its overvalued stocks back, it destroys shareholder value.


Gaming Realms 3-Year Share Buyback Ratio Related Terms

Thank you for viewing the detailed overview of Gaming Realms's 3-Year Share Buyback Ratio provided by GuruFocus.com. Please click on the following links to see related term pages.


Gaming Realms Business Description

Traded in Other Exchanges
Address
Two Valentine Place, London, GBR, SE1 8QH
Gaming Realms PLC is a gaming company. It develops, publishes, and licenses next-generation mobile gaming content. The company creates and publishes real money and social games for mobile, with operations in the UK, the U.S., and Canada. The group has two continuing reportable operating segments Licensing - brand and content licensing to partners in Europe and the U.S., and Social Publishing - providing freemium games to the U.S and Europe. The company's geographical segment includes the UK (including the Channel Islands), the U.S., Isle of Man, Malta, Gibraltar, and the Rest of the world. It generates the majority of its revenue from the Licensing segment.

Gaming Realms Headlines

No Headlines