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Longterm Games (WAR:LTM) Receivables Turnover : 0.00 (As of Mar. 2024)


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What is Longterm Games Receivables Turnover?

The Receivables Turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by average Accounts Receivable. An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. Longterm Games's Revenue for the three months ended in Mar. 2024 was zł0.01 Mil. Longterm Games's average Accounts Receivable for the three months ended in Mar. 2024 was zł0.00 Mil.


Longterm Games Receivables Turnover Historical Data

The historical data trend for Longterm Games's Receivables Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Longterm Games Receivables Turnover Chart

Longterm Games Annual Data
Trend Dec20 Dec21 Dec22 Dec23
Receivables Turnover
- - - -

Longterm Games Quarterly Data
Dec20 Jun21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Receivables Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only 3.25 2.70 0.60 0.90 -

Competitive Comparison of Longterm Games's Receivables Turnover

For the Electronic Gaming & Multimedia subindustry, Longterm Games's Receivables Turnover, along with its competitors' market caps and Receivables Turnover data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Longterm Games's Receivables Turnover Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Longterm Games's Receivables Turnover distribution charts can be found below:

* The bar in red indicates where Longterm Games's Receivables Turnover falls into.



Longterm Games Receivables Turnover Calculation

Receivables Turnover measures the number of times a company collects its average accounts receivable balance.

Longterm Games's Receivables Turnover for the fiscal year that ended in Dec. 2023 is calculated as

Receivables Turnover (A: Dec. 2023 )
=Revenue / Average Total Inventories
=Revenue (A: Dec. 2023 ) / ((Accounts Receivable (A: Dec. 2022 ) + Accounts Receivable (A: Dec. 2023 )) / count )
=0.098 / ((0 + 0) / 1 )
=0.098 / 0
=N/A

Longterm Games's Receivables Turnover for the quarter that ended in Mar. 2024 is calculated as

Receivables Turnover (Q: Mar. 2024 )
=Revenue / Average Total Inventories
=Revenue (Q: Mar. 2024 ) / ((Accounts Receivable (Q: Dec. 2023 ) + Accounts Receivable (Q: Mar. 2024 )) / count )
=0.006 / ((0 + 0) / 1 )
=0.006 / 0
=N/A

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Longterm Games  (WAR:LTM) Receivables Turnover Explanation

An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. This metric is commonly used to compare companies within the same industry to check whether they are on par with their competitors.


Longterm Games Receivables Turnover Related Terms

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Longterm Games (WAR:LTM) Business Description

Traded in Other Exchanges
N/A
Address
ul. Foksal 16/417, Warsaw, POL, 00-372
Longterm Games SA is a publisher and developer of PC and console games, based in Poland. It generates income from the sale of the basic version as well as from add-ons, multiplayer modes (co-op), packages with access to all expansions (the so-called season pass), and subsequent parts (sequels).

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