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GameOn Entertainment Technologies (XCNQ:GET) Enterprise Value : C$8.15 Mil (As of Jun. 03, 2024)


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What is GameOn Entertainment Technologies Enterprise Value?

Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, GameOn Entertainment Technologies's Enterprise Value is C$8.15 Mil. GameOn Entertainment Technologies's EBIT for the trailing twelve months (TTM) ended in Sep. 2023 was C$-3.31 Mil. Therefore, GameOn Entertainment Technologies's EV-to-EBIT ratio for today is -2.46.

EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, GameOn Entertainment Technologies's Enterprise Value is C$8.15 Mil. GameOn Entertainment Technologies's EBITDA for the trailing twelve months (TTM) ended in Sep. 2023 was C$-3.06 Mil. Therefore, GameOn Entertainment Technologies's EV-to-EBITDA ratio for today is -2.66.

EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, GameOn Entertainment Technologies's Enterprise Value is C$8.15 Mil. GameOn Entertainment Technologies's Revenue for the trailing twelve months (TTM) ended in Sep. 2023 was C$1.08 Mil. Therefore, GameOn Entertainment Technologies's EV-to-Revenue ratio for today is 7.55.


GameOn Entertainment Technologies Enterprise Value Historical Data

The historical data trend for GameOn Entertainment Technologies's Enterprise Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameOn Entertainment Technologies Enterprise Value Chart

GameOn Entertainment Technologies Annual Data
Trend Dec20 Dec21 Dec22
Enterprise Value
- 13.06 4.07

GameOn Entertainment Technologies Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Enterprise Value Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 5.99 4.07 5.56 11.11 13.78

Competitive Comparison of GameOn Entertainment Technologies's Enterprise Value

For the Electronic Gaming & Multimedia subindustry, GameOn Entertainment Technologies's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameOn Entertainment Technologies's Enterprise Value Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameOn Entertainment Technologies's Enterprise Value distribution charts can be found below:

* The bar in red indicates where GameOn Entertainment Technologies's Enterprise Value falls into.



GameOn Entertainment Technologies Enterprise Value Calculation

Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

GameOn Entertainment Technologies's Enterprise Value for the fiscal year that ended in Dec. 2022 is calculated as

GameOn Entertainment Technologies's Enterprise Value for the quarter that ended in Sep. 2023 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameOn Entertainment Technologies  (XCNQ:GET) Enterprise Value Explanation

When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.

If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.

The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.

For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.

Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.

1. EV-to-EBIT is calculated as Enterprise Value divided by its EBIT.

GameOn Entertainment Technologies's EV-to-EBIT for today is

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=8.149/-3.311
=-2.46

GameOn Entertainment Technologies's current Enterprise Value is C$8.15 Mil.
GameOn Entertainment Technologies's EBIT for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was C$-3.31 Mil.

2. EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA.

GameOn Entertainment Technologies's EV-to-EBITDA for today is:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA(TTM)
=8.149/-3.058
=-2.66

GameOn Entertainment Technologies's current Enterprise Value is C$8.15 Mil.
GameOn Entertainment Technologies's EBITDA for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was C$-3.06 Mil.

3. EV-to-Revenue is calculated as Enterprise Value divided by its Revenue.

GameOn Entertainment Technologies's EV-to-Revenue for today is:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=8.149/1.079
=7.55

GameOn Entertainment Technologies's current Enterprise Value is C$8.15 Mil.
GameOn Entertainment Technologies's Revenue for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was C$1.08 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameOn Entertainment Technologies Enterprise Value Related Terms

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GameOn Entertainment Technologies (XCNQ:GET) Business Description

Traded in Other Exchanges
Address
750 West Pender Street, Suite 401, Vancouver, BC, CAN, V6C 2T7
GameOn Entertainment Technologies Inc is a video game ventures firm focusing on project investments in high-value e-gaming projects featuring recognized intellectual properties. It has generated revenues from gaming projects such as Pacific Rim: Breach Wars, Men In Black, and Hello Kitty.

GameOn Entertainment Technologies (XCNQ:GET) Headlines