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International Game Technology (STU:7IG) Cyclically Adjusted Revenue per Share : €23.09 (As of Jun. 2024)


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What is International Game Technology Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

International Game Technology's adjusted revenue per share for the three months ended in Jun. 2024 was €4.805. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is €23.09 for the trailing ten years ended in Jun. 2024.

During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 2.80% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 1.30% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of International Game Technology was 2.80% per year. The lowest was -0.90% per year. And the median was 0.70% per year.

As of today (2024-10-31), International Game Technology's current stock price is €18.90. International Game Technology's Cyclically Adjusted Revenue per Share for the quarter that ended in Jun. 2024 was €23.09. International Game Technology's Cyclically Adjusted PS Ratio of today is 0.82.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of International Game Technology was 1.34. The lowest was 0.19. And the median was 0.84.


International Game Technology Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for International Game Technology's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

International Game Technology Cyclically Adjusted Revenue per Share Chart

International Game Technology Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 21.08 17.31 20.48 22.99 22.86

International Game Technology Quarterly Data
Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 22.85 23.81 22.86 22.66 23.09

Competitive Comparison of International Game Technology's Cyclically Adjusted Revenue per Share

For the Gambling subindustry, International Game Technology's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


International Game Technology's Cyclically Adjusted PS Ratio Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, International Game Technology's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where International Game Technology's Cyclically Adjusted PS Ratio falls into.



International Game Technology Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, International Game Technology's adjusted Revenue per Share data for the three months ended in Jun. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Jun. 2024 (Change)*Current CPI (Jun. 2024)
=4.805/133.0000*133.0000
=4.805

Current CPI (Jun. 2024) = 133.0000.

International Game Technology Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201409 4.176 100.000 5.554
201412 4.156 99.900 5.533
201503 4.531 99.600 6.050
201506 5.759 100.100 7.652
201509 5.329 100.200 7.073
201512 6.267 100.400 8.302
201603 5.741 100.400 7.605
201606 5.676 101.000 7.474
201609 5.582 101.500 7.314
201612 6.106 102.200 7.946
201703 5.322 102.700 6.892
201706 5.348 103.500 6.872
201709 5.035 104.300 6.420
201712 5.587 105.000 7.077
201803 4.808 105.100 6.084
201806 5.032 105.900 6.320
201809 4.847 106.600 6.047
201812 1.789 107.100 2.222
201903 4.949 107.000 6.152
201906 5.344 107.900 6.587
201909 5.120 108.400 6.282
201912 2.199 108.500 2.696
202003 3.603 108.600 4.413
202006 2.602 108.800 3.181
202009 3.386 109.200 4.124
202012 3.551 109.400 4.317
202103 4.129 109.700 5.006
202106 4.213 111.400 5.030
202109 4.043 112.400 4.784
202112 4.467 114.700 5.180
202203 4.651 116.500 5.310
202206 4.765 120.500 5.259
202209 5.271 122.300 5.732
202212 5.159 125.300 5.476
202303 4.906 126.800 5.146
202306 4.797 129.400 4.930
202309 4.913 130.100 5.023
202312 5.066 130.500 5.163
202403 4.836 131.600 4.887
202406 4.805 133.000 4.805

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


International Game Technology  (STU:7IG) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

International Game Technology's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=18.90/23.09
=0.82

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of International Game Technology was 1.34. The lowest was 0.19. And the median was 0.84.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


International Game Technology Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of International Game Technology's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


International Game Technology Business Description

Traded in Other Exchanges
Address
10 Finsbury Square, Third Floor, London, GBR, EC2A 1AF
International Game Technology PLC is a gaming company that delivers entertaining and responsible gaming experiences for players across all channels. The company's operating segments include Global Lottery, Global Gaming, and PlayDigital. It generates maximum revenue from the Global Lottery segment. Global Lottery segment provides lottery products and services to governmental organizations through operating contracts, facilities management contracts, lottery management agreements, and product sales contracts. Geographically, it derives a majority of revenue from the United States.

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