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GameStop (HAM:GS2C) Cyclically Adjusted Revenue per Share : €22.34 (As of Jan. 2024)


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What is GameStop Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

GameStop's adjusted revenue per share for the three months ended in Jan. 2024 was €5.379. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is €22.34 for the trailing ten years ended in Jan. 2024.

During the past 12 months, GameStop's average Cyclically Adjusted Revenue Growth Rate was -0.20% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 4.00% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 4.10% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was 5.80% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of GameStop was 15.90% per year. The lowest was 3.50% per year. And the median was 6.30% per year.

As of today (2024-05-24), GameStop's current stock price is €18.55. GameStop's Cyclically Adjusted Revenue per Share for the quarter that ended in Jan. 2024 was €22.34. GameStop's Cyclically Adjusted PS Ratio of today is 0.83.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of GameStop was 3.86. The lowest was 0.03. And the median was 0.58.


GameStop Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for GameStop's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameStop Cyclically Adjusted Revenue per Share Chart

GameStop Annual Data
Trend Jan15 Jan16 Jan17 Jan18 Jan19 Jan20 Jan21 Jan22 Jan23 Jan24
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only - 15.63 19.77 22.25 22.34

GameStop Quarterly Data
Apr19 Jul19 Oct19 Jan20 Apr20 Jul20 Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 22.25 21.50 21.85 21.88 22.34

Competitive Comparison of GameStop's Cyclically Adjusted Revenue per Share

For the Specialty Retail subindustry, GameStop's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameStop's Cyclically Adjusted PS Ratio Distribution in the Retail - Cyclical Industry

For the Retail - Cyclical industry and Consumer Cyclical sector, GameStop's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where GameStop's Cyclically Adjusted PS Ratio falls into.



GameStop Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, GameStop's adjusted Revenue per Share data for the three months ended in Jan. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Jan. 2024 (Change)*Current CPI (Jan. 2024)
=5.379/130.1244*130.1244
=5.379

Current CPI (Jan. 2024) = 130.1244.

GameStop Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201404 3.118 100.023 4.056
201407 2.799 100.520 3.623
201410 3.655 100.176 4.748
201501 6.827 98.604 9.009
201504 4.391 99.824 5.724
201507 3.735 100.691 4.827
201510 4.233 100.346 5.489
201601 7.715 99.957 10.043
201604 4.167 100.947 5.371
201607 3.540 101.524 4.537
201610 4.276 101.988 5.456
201701 5.503 102.456 6.989
201704 4.706 103.167 5.936
201707 3.604 103.278 4.541
201710 4.168 104.070 5.211
201801 5.706 104.578 7.100
201804 3.567 105.708 4.391
201807 3.146 106.324 3.850
201810 4.119 106.695 5.024
201901 6.551 106.200 8.027
201904 3.360 107.818 4.055
201907 2.867 108.250 3.446
201910 3.960 108.577 4.746
202001 7.534 108.841 9.007
202004 3.641 108.173 4.380
202007 3.152 109.318 3.752
202010 3.275 109.861 3.879
202101 6.670 110.364 7.864
202104 4.043 112.673 4.669
202107 3.448 115.183 3.895
202110 3.681 116.696 4.105
202201 6.563 118.619 7.200
202204 4.204 121.978 4.485
202207 3.671 125.002 3.821
202210 3.959 125.734 4.097
202301 6.785 126.223 6.995
202304 3.705 127.992 3.767
202307 3.452 128.974 3.483
202310 3.345 129.810 3.353
202401 5.379 130.124 5.379

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


GameStop  (HAM:GS2C) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

GameStop's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=18.55/22.34
=0.83

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of GameStop was 3.86. The lowest was 0.03. And the median was 0.58.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


GameStop Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of GameStop's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


GameStop (HAM:GS2C) Business Description

Industry
Traded in Other Exchanges
Address
625 Westport Parkway, Grapevine, TX, USA, 76051
GameStop Corp is a U.S. multichannel video game, consumer electronics, and services retailer. The company operates across Europe, Canada, Australia, and the United States. GameStop sells new and second-hand video game hardware, physical and digital video game software, and video game accessories, mainly through GameStop, EB Games, and Micromania stores and international e-commerce sites, including www.gamestop.com, www.ebgames.com.au, and www.micromania.fr. The company has two main business segments: Video game brands and Technology brands. The technology brands segment sells wireless products and services and operates Spring Mobile managed AT&T and Cricket Wireless branded stores, along with the Simply Mac business.

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