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XR Immersive Tech (XR Immersive Tech) Change In Inventory : $0.00 Mil (TTM As of Mar. 2024)


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What is XR Immersive Tech Change In Inventory?

XR Immersive Tech's change in inventory for the quarter that ended in Mar. 2024 was $0.00 Mil. It means XR Immersive Tech's inventory stayed the same from Dec. 2023 to Mar. 2024 .

XR Immersive Tech's change in inventory for the fiscal year that ended in Dec. 2023 was $0.00 Mil. It means XR Immersive Tech's inventory stayed the same from Dec. 2022 to Dec. 2023 .

XR Immersive Tech's Total Inventories for the quarter that ended in Mar. 2024 was $0.00 Mil.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. XR Immersive Tech's Inventory-to-Revenue for the quarter that ended in Mar. 2024 was 0.00.


XR Immersive Tech Change In Inventory Historical Data

The historical data trend for XR Immersive Tech's Change In Inventory can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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XR Immersive Tech Change In Inventory Chart

XR Immersive Tech Annual Data
Trend Dec20 Dec21 Dec22 Dec23
Change In Inventory
- -0.11 -0.11 -

XR Immersive Tech Quarterly Data
Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Change In Inventory Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - - - - -

XR Immersive Tech Change In Inventory Calculation

Change In Inventory is the difference between last period's ending inventory and the current period's ending inventory.

Change In Inventory for the trailing twelve months (TTM) ended in Mar. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $0.00 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


XR Immersive Tech  (OTCPK:FNTTF) Change In Inventory Explanation

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

XR Immersive Tech's Days Inventory for the quarter that ended in is calculated as:

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

XR Immersive Tech's Inventory Turnover for the quarter that ended in Mar. 2024 is calculated as

3. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

XR Immersive Tech's Inventory to Revenue for the quarter that ended in Mar. 2024 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


XR Immersive Tech Change In Inventory Related Terms

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XR Immersive Tech (XR Immersive Tech) Business Description

Traded in Other Exchanges
Address
750 West Pender Street, Suite 401, Vancouver, BC, CAN, V6C 2T7
XR Immersive Tech Inc is a Virtual Reality and Augmented Reality entertainment and attractions manufacturer blending amusement park engineering and video game development to create custom experiences through its flagship hyper-immersive multiplayer VR attraction Uncontained.