GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » GameSquare Holdings Inc (NAS:GAME) » Definitions » EV-to-EBIT

GameSquare Holdings (GameSquare Holdings) EV-to-EBIT : -1.62 (As of May. 03, 2024)


View and export this data going back to 2017. Start your Free Trial

What is GameSquare Holdings EV-to-EBIT?

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, GameSquare Holdings's Enterprise Value is $54.41 Mil. GameSquare Holdings's EBIT for the trailing twelve months (TTM) ended in Dec. 2023 was $-33.67 Mil. Therefore, GameSquare Holdings's EV-to-EBIT for today is -1.62.

The historical rank and industry rank for GameSquare Holdings's EV-to-EBIT or its related term are showing as below:

GAME' s EV-to-EBIT Range Over the Past 10 Years
Min: -7.29   Med: -1.49   Max: -0.09
Current: -1.69

During the past 12 years, the highest EV-to-EBIT of GameSquare Holdings was -0.09. The lowest was -7.29. And the median was -1.49.

GAME's EV-to-EBIT is ranked worse than
100% of 313 companies
in the Interactive Media industry
Industry Median: 11.7 vs GAME: -1.69

Joel Greenblatt calls the inversion of this ratio Earnings Yield (Joel Greenblatt) %. GameSquare Holdings's Enterprise Value for the quarter that ended in Dec. 2023 was $36.39 Mil. GameSquare Holdings's EBIT for the trailing twelve months (TTM) ended in Dec. 2023 was $-33.67 Mil. GameSquare Holdings's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Dec. 2023 was -92.55%.


GameSquare Holdings EV-to-EBIT Historical Data

The historical data trend for GameSquare Holdings's EV-to-EBIT can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameSquare Holdings EV-to-EBIT Chart

GameSquare Holdings Annual Data
Trend Mar14 Mar15 Mar16 Aug17 Aug18 Aug19 Aug20 Aug21 Aug22 Dec23
EV-to-EBIT
Get a 7-Day Free Trial Premium Member Only Premium Member Only -1.47 -3.31 -3.59 -0.96 -1.18

GameSquare Holdings Quarterly Data
Feb19 May19 Aug19 Nov19 Feb20 May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 Jun23 Sep23 Dec23
EV-to-EBIT Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -0.77 -1.99 -2.98 -1.69 -1.18

Competitive Comparison of GameSquare Holdings's EV-to-EBIT

For the Electronic Gaming & Multimedia subindustry, GameSquare Holdings's EV-to-EBIT, along with its competitors' market caps and EV-to-EBIT data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameSquare Holdings's EV-to-EBIT Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameSquare Holdings's EV-to-EBIT distribution charts can be found below:

* The bar in red indicates where GameSquare Holdings's EV-to-EBIT falls into.



GameSquare Holdings EV-to-EBIT Calculation

GameSquare Holdings's EV-to-EBIT for today is calculated as:

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=54.408/-33.674
=-1.62

GameSquare Holdings's current Enterprise Value is $54.41 Mil.
GameSquare Holdings's EBIT for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-33.67 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameSquare Holdings  (NAS:GAME) EV-to-EBIT Explanation

This is a more accurate valuation of companies' operation because it considers the debt and cash on its balance sheet, and non-operating items such as interest payment, tax, and one-time items are not included in the Operating Income.

Joel Greenblatt calls the inversion of this ratio Earnings Yield (Joel Greenblatt) %.

GameSquare Holdings's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Dec. 2023 is calculated as:

Earnings Yield (Joel Greenblatt) % (Q: Dec. 2023 ) =EBIT / Enterprise Value (Q: Dec. 2023 )
=-33.674/36.386271
=-92.55 %

GameSquare Holdings's Enterprise Value for the quarter that ended in Dec. 2023 was $36.39 Mil.
GameSquare Holdings's EBIT for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-33.67 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameSquare Holdings EV-to-EBIT Related Terms

Thank you for viewing the detailed overview of GameSquare Holdings's EV-to-EBIT provided by GuruFocus.com. Please click on the following links to see related term pages.


GameSquare Holdings (GameSquare Holdings) Business Description

Traded in Other Exchanges
Address
2110 Powers Ferry Road SE, Suite 450, Atlanta, FL, USA, 30339
GameSquare Holdings Inc is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GAME's end-to-end platform includes GCN, a digital media company focused on gaming and esports audiences, Cut+Sew (Zoned), a gaming and lifestyle marketing agency, USA, Code Red Esports Ltd., a UK based esports talent agency, Complexity Gaming, a leading esports organization, Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Frankly Media, programmatic advertising, Stream Hatchet, live streaming analytics, and Sideqik a social influencer marketing platform.