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Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.
EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Mobile Global Esports's Enterprise Value is $-2.27 Mil. Mobile Global Esports's EBIT for the trailing twelve months (TTM) ended in Dec. 2023 was $-6.78 Mil. Therefore, Mobile Global Esports's EV-to-EBIT ratio for today is 0.33.
EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, Mobile Global Esports's Enterprise Value is $-2.27 Mil. Mobile Global Esports's EBITDA for the trailing twelve months (TTM) ended in Dec. 2023 was $-6.73 Mil. Therefore, Mobile Global Esports's EV-to-EBITDA ratio for today is 0.34.
EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, Mobile Global Esports's Enterprise Value is $-2.27 Mil. Mobile Global Esports's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 was $0.01 Mil. Therefore, Mobile Global Esports's EV-to-Revenue ratio for today is -453.80.
The historical data trend for Mobile Global Esports's Enterprise Value can be seen below:
* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.
Mobile Global Esports Annual Data | |||||||
Trend | Dec21 | Dec22 | Dec23 | ||||
Enterprise Value | - | 9.45 | 3.88 |
Mobile Global Esports Quarterly Data | |||||||||||
Jun21 | Sep21 | Dec21 | Mar22 | Jun22 | Sep22 | Dec22 | Mar23 | Jun23 | Sep23 | Dec23 | |
Enterprise Value | Get a 7-Day Free Trial | 9.45 | 7.40 | 4.14 | 2.77 | 3.88 |
For the Electronic Gaming & Multimedia subindustry, Mobile Global Esports's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:
* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.
For the Interactive Media industry and Communication Services sector, Mobile Global Esports's Enterprise Value distribution charts can be found below:
* The bar in red indicates where Mobile Global Esports's Enterprise Value falls into.
Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.
Mobile Global Esports's Enterprise Value for the fiscal year that ended in Dec. 2023 is calculated as
Enterprise Value (A: Dec. 2023 ) | |||||
= | Market Cap | + | Preferred Stock | + | Long-Term Debt & Capital Lease Obligation |
= | 6.88727 | + | 0 | + | 0.052 |
+ | Short-Term Debt & Capital Lease Obligation | + | Minority Interest | - | Cash, Cash Equivalents, Marketable Securities |
+ | 0.12 | + | -0.007 | - | 3.175 |
= | 3.88 |
Mobile Global Esports's Enterprise Value for the quarter that ended in Dec. 2023 is calculated as
Enterprise Value (Q: Dec. 2023 ) | |||||
= | Market Cap | + | Preferred Stock | + | Long-Term Debt & Capital Lease Obligation |
= | 6.88727 | + | 0 | + | 0.052 |
+ | Short-Term Debt & Capital Lease Obligation | + | Minority Interest | - | Cash, Cash Equivalents, Marketable Securities |
+ | 0.12 | + | -0.007 | - | 3.175 |
= | 3.88 |
* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.
Mobile Global Esports (OTCPK:MGAM) Enterprise Value Explanation
When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.
If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.
The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.
For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.
Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.
1. EV-to-EBIT is calculated as Enterprise Value divided by its EBIT.
Mobile Global Esports's EV-to-EBIT for today is
EV-to-EBIT | = | Enterprise Value (Today) | / | EBIT (TTM) |
= | -2.269 | / | -6.78 | |
= | 0.33 |
Mobile Global Esports's current Enterprise Value is $-2.27 Mil.
Mobile Global Esports's EBIT for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-6.78 Mil.
2. EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA.
Mobile Global Esports's EV-to-EBITDA for today is:
EV-to-EBITDA | = | Enterprise Value (Today) | / | EBITDA(TTM) |
= | -2.269 | / | -6.729 | |
= | 0.34 |
Mobile Global Esports's current Enterprise Value is $-2.27 Mil.
Mobile Global Esports's EBITDA for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-6.73 Mil.
3. EV-to-Revenue is calculated as Enterprise Value divided by its Revenue.
Mobile Global Esports's EV-to-Revenue for today is:
EV-to-Revenue | = | Enterprise Value (Today) | / | Revenue (TTM) |
= | -2.269 | / | 0.005 | |
= | -453.80 |
Mobile Global Esports's current Enterprise Value is $-2.27 Mil.
Mobile Global Esports's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $0.01 Mil.
* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.
Thank you for viewing the detailed overview of Mobile Global Esports's Enterprise Value provided by GuruFocus.com. Please click on the following links to see related term pages.
David Randall Pross | officer: CEO | 73 BLUE SPRUCE CIRCLE, WESTON CT 06883 |
James Knopf | director | 500 POST ROAD EAST, 2ND FLOOR, WESTPORT CT 06883 |
Marco Welch | director, officer: Chairman of the board | 500 POST ROAD EAST, 2ND FLOOR, WESTPORT CT 06883 |
Jay P. Madan | director | 8480 HONEYCUTT RD, SUITE 200, RALEIGH NC 27615 |
Sports Industry Of India, Inc. | 10 percent owner | 616 S. EL CAMINO REAL, STE. H, SAN CLEMENTE CA 92672 |
Alexander Alexandrov | director | 500 POST ROAD EAST, 2ND FLOOR, WESTPORT CT 02883 |
Kiki V Benson | officer: CFO | 500 POST ROAD EAST, 2ND FLOOR, WESTPORT CT 06880 |
Willy Verhaegen | director | 500 POST ROAD EAST, 2ND FLOOR, WESTPORT CT 06883 |
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