GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Mobile Global Esports Inc (OTCPK:MGAM) » Definitions » Total Current Liabilities

Mobile Global Esports (Mobile Global Esports) Total Current Liabilities : $0.27 Mil (As of Dec. 2023)


View and export this data going back to 2022. Start your Free Trial

What is Mobile Global Esports Total Current Liabilities?

Total current liabilities includes Accounts Payable & Accrued Expense, Short-Term Debt & Capital Lease Obligation, Other Current Liabilities, and Current Deferred Liabilities. Mobile Global Esports's total current liabilities for the quarter that ended in Dec. 2023 was $0.27


Mobile Global Esports Total Current Liabilities Historical Data

The historical data trend for Mobile Global Esports's Total Current Liabilities can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Mobile Global Esports Total Current Liabilities Chart

Mobile Global Esports Annual Data
Trend Dec21 Dec22 Dec23
Total Current Liabilities
0.03 0.21 0.27

Mobile Global Esports Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
Total Current Liabilities Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only 0.21 0.34 0.24 0.55 0.27

Mobile Global Esports Total Current Liabilities Calculation

Total Current Liabilities is the total amount of liabilities that the company needs to pay over the next 12 months.

Mobile Global Esports's Total Current Liabilities for the fiscal year that ended in Dec. 2023 is calculated as

Total Current Liabilities=Accounts Payable & Accrued Expense+Short-Term Debt & Capital Lease Obligation
=0.152+0.12
+Other Current Liabilities+Current Deferred Liabilities
=0+0
=0.27

Mobile Global Esports's Total Current Liabilities for the quarter that ended in Dec. 2023 is calculated as

Total Current Liabilities=Accounts Payable & Accrued Expense+Short-Term Debt & Capital Lease Obligation
=0.152+0.12
+Other Current Liabilities+Current Deferred Liabilities
=0+0
=0.27

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

The increase of Total Current Liabilities of a company is not necessarily a bad thing. This may conserve the company's cash and contribute positively to cash flow.

Total Current Liabilities is linked to Total Current Assets through the Current Ratio and Working Capital. The Current Ratio is equal to dividing total current assets by total current liabilities. It is frequently used as an indicator of a company's liquidity, its ability to meet short-term obligations. Net working capital is calculated as Total Current Assets minus Total Current Liabilities.


Be Aware

Stay away from companies that roll over the debt e.g. Bear Stearns

When investing in financial institutions, Buffett shies from those who are bigger borrowers of short term than long term debt.

His favorite Wells Fargo has 57 cents short term debt for every dollar of long term.

Aggressive banks (like Bank of America) has $2.09 short term for every dollar long term


Mobile Global Esports Total Current Liabilities Related Terms

Thank you for viewing the detailed overview of Mobile Global Esports's Total Current Liabilities provided by GuruFocus.com. Please click on the following links to see related term pages.


Mobile Global Esports (Mobile Global Esports) Business Description

Traded in Other Exchanges
N/A
Address
500 Post Road East, Westport, CT, USA, 06880
Mobile Global Esports Inc develops and commercializes international esports, beginning with university esports events in India. It is launching an esports (electronic sports) platform initially focused on esports competitions played on mobile devices by university teams and players representing universities located in India and elsewhere in South Asia.
Executives
David Randall Pross officer: CEO 73 BLUE SPRUCE CIRCLE, WESTON CT 06883
James Knopf director 500 POST ROAD EAST, 2ND FLOOR, WESTPORT CT 06883
Marco Welch director, officer: Chairman of the board 500 POST ROAD EAST, 2ND FLOOR, WESTPORT CT 06883
Jay P. Madan director 8480 HONEYCUTT RD, SUITE 200, RALEIGH NC 27615
Sports Industry Of India, Inc. 10 percent owner 616 S. EL CAMINO REAL, STE. H, SAN CLEMENTE CA 92672
Alexander Alexandrov director 500 POST ROAD EAST, 2ND FLOOR, WESTPORT CT 02883
Kiki V Benson officer: CFO 500 POST ROAD EAST, 2ND FLOOR, WESTPORT CT 06880
Willy Verhaegen director 500 POST ROAD EAST, 2ND FLOOR, WESTPORT CT 06883

Mobile Global Esports (Mobile Global Esports) Headlines